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Controls |
Commands |
Battle Controls |
Status |
Controls | |
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D-pad | Moves characters in dungeons and battle Selects commands |
Start button | Brings up the command menu In battle, used to select items and magic from the action menu |
Select button | Switches lead party member In battle, used to flee from enemies |
A button | Confirms commands Searches chests, plates, and other objects Displays the next window of conversation (also used to speed up text) In battle, used to confirm actions |
B button | Cancels commands In dungeons, uses the lead party member's designated magic In battle, brings up the "D (Defense) / I (Item) / S (Scroll)" action menu |
Commands | |
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Item | Use, Give, and Drop each party member's items * Note that choosing Drop instantly and irrevocably deletes the item, so take care not to select it by accident |
Scroll | Choose which magic party members will use during movement |
Equip | Equip and de-equip each member's weapons and armor |
Status | View each member's status |
Battle Controls | |
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Attack | Move close to an enemy and it will start blinking. You may then attack directly with the A-button. |
Defense | You can defend by bringing up the action menu with the B-button and selecting "D". |
Item | You can use the currently selected item by bringing up the action menu with the B-button and selecting "I". If no item is selected, your character will defend. * You can change the designated item by pressing Start. |
Magic | You can use the currently selected magic by bringing up the action menu with the B-button and selecting "S". Warriors without the Scroll skill will defend. There are three primary methods of targeting: - Direct contact (some spells will also work without direct contact or within a certain distance) - All characters in a straight line (if your allies are hit, they will also take damage) - All characters in a certain radius (any characters who are blinking will take damage) * You can change the current magic by pressing Start. |
Flee | You can run from battle with the Select button. |
Status | |
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LEVEL | Current level. |
AGE | Current age. In this world, one year is six months. |
EXP | Experience points. "Current experience / Experience to reach the next level" |
GOLD | Amount of gold. You can increase it through work and other means. |
OCP | Occupation. The job the character takes while living in town. |
HP | Hit points. When it reaches zero, the character dies. |
MP | Magic points. When it reaches zero, the character cannot use magic. |
STR | Strength. In other words, attack power. |
DEF | Defense. Necessary to protect one's body from enemy attacks. |
INT | Intelligence. Affects the learning and success rate of magic. |
DEX | Dexterity. Necessary for opening chests and defusing traps. |
AGL | Agility. Affects turn order and movement in battle. |
VIT | Vitality. Necessary for healing. |
DIV | Divinity, or one's divine protection. Affects one's luck, as well as the prices in shops. |
SKILL | The character's Skills. Each character can learn up to four different skills. |