Control

Controls

Commands

Battle Controls

Status

Controls

D-pad

Moves characters in dungeons and battle
Selects commands

Start button

Brings up the command menu
In battle, used to select items and magic from the action menu

Select button

Switches lead party member
In battle, used to flee from enemies

A button

Confirms commands
Searches chests, plates, and other objects
Displays the next window of conversation (also used to speed up text)
In battle, used to confirm actions

B button

Cancels commands
In dungeons, uses the lead party member's designated magic
In battle, brings up the "D (Defense) / I (Item) / S (Scroll)" action menu

Commands

Item

Use, Give, and Drop each party member's items
* Note that choosing Drop instantly and irrevocably deletes the item,
so take care not to select it by accident

Scroll

Choose which magic party members will use during movement

Equip

Equip and de-equip each member's weapons and armor

Status

View each member's status

Battle Controls

Attack

Move close to an enemy and it will start blinking. You may then attack directly with the A-button.

Defense

You can defend by bringing up the action menu with the B-button and selecting "D".

Item

You can use the currently selected item by bringing up the action menu with the B-button and selecting "I".

If no item is selected, your character will defend.

* You can change the designated item by pressing Start.

Magic

You can use the currently selected magic by bringing up the action menu with the B-button and selecting "S".

Warriors without the Scroll skill will defend.

There are three primary methods of targeting:

- Direct contact (some spells will also work without direct contact or within a certain distance)

- All characters in a straight line (if your allies are hit, they will also take damage)

- All characters in a certain radius (any characters who are blinking will take damage)

* You can change the current magic by pressing Start.

Flee

You can run from battle with the Select button.

Status

LEVEL

Current level.

AGE

Current age. In this world, one year is six months.

EXP

Experience points. "Current experience / Experience to reach the next level"

GOLD

Amount of gold. You can increase it through work and other means.

OCP

Occupation. The job the character takes while living in town.

HP

Hit points. When it reaches zero, the character dies.

MP

Magic points. When it reaches zero, the character cannot use magic.

STR

Strength. In other words, attack power.

DEF

Defense. Necessary to protect one's body from enemy attacks.

INT

Intelligence. Affects the learning and success rate of magic.

DEX

Dexterity. Necessary for opening chests and defusing traps.

AGL

Agility. Affects turn order and movement in battle.

VIT

Vitality. Necessary for healing.

DIV

Divinity, or one's divine protection. Affects one's luck, as well as the prices in shops.

SKILL

The character's Skills. Each character can learn up to four different skills.

Index