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458 lines
14 KiB
458 lines
14 KiB
DvD Translations
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AD&D DragonLance 2 - Dragons of Flame
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for the Nintendo Famicom/NES
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Patch Version: 1.03
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Release Date: October 31st, 2003
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Hello and welcome to the ReadMe file for
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"AD&D DragonLance 2 - Dragons of Flame" for the NES.
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In this file I've included info on how to use this patch,
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how play control differs in this game from that of
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"AD&D DragonLance 1 - Heroes of the Lance", and a rough
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walkthrough.
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------------------------------------------------------------
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Credits:
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DvD Translations
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dvdtranslations.eludevisibility.org
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DvD - Programmer
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Original English translation of menus & items
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Translation of characters & places
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Editor
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Alpha Tester
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KlD - Beta Tester
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Shiroi Translations
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yatsu.deviantart.com
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Shiroi - English translation of the entire script
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------------------------------------------------------------
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How to Patch the ROM file:
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Original Game ROM Size: 1 megabit of program ROM
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&
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1 megabit of character ROM
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= 2 megabit
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= 256 kBytes
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= 262144 Bytes
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You need:
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1) A ROM file. The file must include the standard 16 byte
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iNES header followed by the program ROM followed by the
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character ROM. This makes the ROM file 262160 Bytes in
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size.
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I'm not telling you how to get the ROM file, but
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for this game, the format of the 16 byte iNES header
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should be:
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4E 45 53 1A 08 10 12 00 00 00 00 00 00 00 00 00
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Note: The ROM file most commonly found on the internet
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AD&D Dragons of Flame.nes
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has a corrupt header file that doesn't allow the battery
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backup system to work! Instead of the 12 it has a 10.
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Starting with patch version 1.00, if your ROM file has a
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header with a 10, it will be changed to a 12 by the patch
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which will allow the battery backup to work.
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2) Patch File: DoF-v1_03.IPS - Included with this file.
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3) An IPS patching program
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Recommended patching program for IBM PC:
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Snes-Tool.exe by The M.C.A./Elite
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Using SNES Tool:
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1) Make a copy of the un-patched ROM. You always want to
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keep the un-patched ROM around for later revisions of
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the patch.
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2) Place an un-patched ROM file with header (I'll call it
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DoF.nes), DoF-v1_03.IPS, and Snes-Tool.exe in the same
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directory.
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3) Run Snes-Tool.exe
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4) Type 'U' for "Use IPS"
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5) Press the down arrow key until DOF-V1_03.IPS is
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highlighted.
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6) Hit Enter.
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7) Press the down arrow key until DOF.NES is highlighted.
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8) Hit Enter.
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9) Hit 'Q' to quit.
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Note: If patching the file on a Mac, I recommend UIPS.
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------------------------------------------------------------
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Why I, DvD, chose to translate any game:
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I wanted to give back to the translation community
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after playing so many excellently translated games
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such as Tales of Phantasia for the SNES by DeJap,
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Final Fantasy II for the NES by NeoDemiforce, and
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Final Fantasy III for the NES by Alex W. Jackson,
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Neill Corlett, & SoM2Freak. I really appreciate all
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that have gone and translated before me.
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Why I chose to translate THIS game:
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1) I wanted to translate an action/adventure or RPG
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that everyone knew something about. Yes, this game
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is the sequel to the infamous AD&D DragonLance - Heroes
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of the Lance, rightly voted one of the worst games
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ever released in the US for the NES. What is
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amazing about this game is that all the things that
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made the original game so bad (terrible player control,
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no ability to regain health except using magic which
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is almost impossible to replenish) have been fixed in
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this game. Try it out. I think you'll be pleasantly
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surprised.
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2) I've played and passed all the prequels to this game.
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It just has the one. I have this thing about playing
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games that are part of a series in the order in which
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they came out...
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3) This game only uses Hiragana and Katakana, no kanji.
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Plus it has a nice Roman character font on the same
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character table.
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4) I wanted to do an NES game. I have a lot of experience
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with machine language of the 6502 processor.
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5) I liked the game and wished I could play it in English.
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6) AD&D starts with A. It was one of the first that I
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considered...
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Why YOU should bother playing THIS game:
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1) This is a COMPLETE translation. I worked my ass off to
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make sure that ALL of Shiroi's translation made it into
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the final patch. It was not easy. I had to get pretty
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creative moving code around and filling in tiny unused
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portions of code with strings.
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2) This is an accurate translation. After Shiroi translated
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the script, I researched the correct spelling of all the
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character names and places in the HotL manual, the PC
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version of this game, and on DragonLance web sites.
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3) See what a vast improvement this is over the prequel!
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4) It's the only official D&D game, released on the Famicom,
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that wasn't released in the US; see what you're missing!
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5) Its very different from the PC released version of this
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game.
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6) It's quite short.
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7) You won't get stuck or need a walkthrough...
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so why am I including one in the doc?
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8) KlD says, "This game was enjoyable to play. I'm more of
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a turn-based RPG player, but the action wasn't difficult
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and was actually sort of fun."
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Why i, shiroi, chose to translate this game:
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i looked on the Whirlpool want ads and saw it. :o i chose
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this one specifically because it wasn't too big, and i'm
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something of a closet D&D fan. anyhow, then i got in
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touch with DvD and i was really struck by the amount of
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interest he showed in doing it right, as in adhering to
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the proper names and places. thus, i was motivated to
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whip through the script and do my best.
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please enjoy.
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------------------------------------------------------------
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Game Controls & Tips:
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1) If you haven't played Heroes of the Lance before, you
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should read it's manual. Actually, the manual is the
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best thing about the game! The story line and characters
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for this game are identical to the prequel. The
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controls, spells, and items are similar but are improved
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in this game. With a little research you should be able
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to find a text copy of the HotL manual on the internet.
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I own a copy of the HotL with manual, but before writing
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this I checked and I was able to find a text manual for
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the NES version of HotL on the net.
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2) Controls
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* Start : Start the Game
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Display the Main Menu
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* B-button : Swing your Weapon
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Cancel menu command
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Back up one menu
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Advance Text
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Speed Up Text - When possible
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* A-button : Jump
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Select menu command
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Advance Text
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Speed Up Text - When possible
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* Directional Pad
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+ Overworld:
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- U,D,L,&R : Move character N,S,E,&W
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+ Underworld or Fighting:
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- L & R : Move character left or right
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- D : Duck
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Pick up item
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Aim weapon down when swinging it
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- U : Aim weapon up when swinging it
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3) The Main Menu, Clerical Spells Menu, and
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Magic User Spells Menu scroll up and down. This is
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because they all have more items than can be shown
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on the screen at one time.
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4) Use "Hero Select" to swap the position of 2 characters.
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5) Rest often and swap first characters to keep your
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HP up. After resting once, you'll a have to wait
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a while before it will let you rest again. In the
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overworlds, you cannot rest if you are in a
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battle. In the underworlds, you cannot rest if there
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is one or more monsters in the hallway you currently
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occupy. The game lets you know if you successfully
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rested or not.
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6) All characters start with 255 HP.
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Spell points are as follows:
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Raistlin starts with 255 MP.
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Spell MP Used
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------------------- --------
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Charm 16 See HotL manual
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Sleep 21 "
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Magic Missile 16 "
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Web 32 "
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Burning Hands 21 "
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Fire Ball 32 Attack with a ball of fire
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Goldmoon starts with 255 MP.
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Spell MP Used What It Does
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------------------- -------- ------------
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Cure Light Wounds 5 Raise 1 living character's HP
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by 51 points (20% of 255)
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Hold Person 16 See HotL manual
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Spiritual Hammer 6 "
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Bless 6 ?
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Dispel Magic 6 ?
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Heal 16 Raise 1 living character's HP
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by 127 points (50% of 255)
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Turn Undead 16 Attacks undead on the screen
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Cure Critical Wounds 21 Raise 1 living character's HP
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by 204 points (80% of 255)
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Raise Dead 48 Raise 1 dead character's HP
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to 51 points (20% of 255)
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6) To equip a weapon or a piece of armor, GIVE
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it to the person who you want to equip it on and then USE
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it while it is in that persons inventory. If they can
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equip it, it will move from the items section to the
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equipment section.
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7) To throw a projectile weapon, it must be in the items
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section of the character who wishes to use it. Also,
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that character must be the first in the party.
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Select the projectile (arrow, pouch of bullets, javelin,
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etc.) with the USE command. Only certain characters can
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use certain projectile weapons. If it doesn't work for
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one character try it with a different one.
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------------------------------------------------------------
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Quick Walkthrough - Contains "spoilers":
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The goal of the first overworld is to make it to the man
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just north of the Pax Tharkas fortress in the far
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south west corner, Gilthanas. Do this after meeting all
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the other men to follow the story, one of which gives you
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a Potion of Healing.
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The goal of the second overworld is to make it to the
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cave in the south west after visiting Theros in the cave
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in the north east.
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Both underworlds contain a number of useful items not
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listed here.
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The goal of the first underworld, Sla Mori, is to find
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the Wyrmslayer and then find the entrance to Pax Tharkas.
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The goal of the second underworld, Pax Tharkas, is fight
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the goblin, meet the first dragon, the Old Sage, defeat
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the second dragon, Ember, and then defeat Verminaard.
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------------------------------------------------------------
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Translation Progress History:
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Patch Version Release Date
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------------- ---------------
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none December 21st, 2002 - Project Begins
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* Thingy character table first generated
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0.40 June 18th, 2003 - Initial Public Release
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* Menu Screens - Complete except for the screen
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- Start, Save, Load, telling you to hold reset while
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& Main menus turning off the NES power
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- Magic User Spells
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- Clerical Spells
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* Command Screens - Complete
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- Hero Select
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- Use/Drop/Give
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* Items - Complete
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* Command Feedback - Complete
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* Title Screen Hack - Complete *
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* Event Text - Dumped
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* Original PC Text - Dumped
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* Intro/Ending Text - Ready for dumping
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* Ending Credits Hack - Untouched
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none August 21st, 2003
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* DvD first contacted by Shiroi.
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none August 31st, 2003
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* Event Text - Shiroi finished translating
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* Intro/Ending Text - Dumped
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- Shiroi finished translating
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0.60 September 12th, 2003 - Shiroi Release
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* Title Screen Hack - Complete - Shiroi Added
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* Intro/Ending Text - Complete
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* Ending Credits Hack - Complete *
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1.00 October 22nd, 2003 - Beta Testing Release
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* Menu Screens - Complete
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* Event Text - Complete *
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1.02 October 28th, 2003 - Shiroi Release
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* Event Text - Tasslehoff "trap" event text finally
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executed in game and so it was fixed
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* Ending Credits Hack - Test Player changed to KlD
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1.03 October 31st, 2003 - Complete Public Release
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* Event Text - Minor edits in Old Sage intro &
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Raistlin death
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* Intro/Ending Text - Minor edits of last screen of intro
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& last 5 speeches of ending
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------------------------------------------------------------
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Thank You:
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DvD wishes to thank Shiroi for her very quick and complete
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translation. Without her, who knows if the project would
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ever have been completed.
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------------------------------------------------------------
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Software used in this translation:
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Emulators
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* FCE Ultra 0.94
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by Bero & xodnizel
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* Nesticle - Hide the background tests
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by Bloodlust Software
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* RockNES - Beta testing on the Mac
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by Fabiano Lopes & Richard Bannister
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Tile Editor
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* Tile Layer Pro 1.0
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by Kent Hansen
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Disassembler
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* NES Disassembler v1.0 beta4
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by Morgan Johansson
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Hex Editors
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* Thingy Version 0.98
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by necrosaro
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* frhed 1.0.156 beta 1
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by Raihan Kibria
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General Organization & Document Creation
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* Excel 97
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by Microsoft
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* Notepad
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by Microsoft
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IPS Patch File Creator
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* Snes-Tool Version 1.2
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by The M.C.A./Elite
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* UIPS 1.00 - Beta testing on the Mac
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by EmuScene Software
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Files & Web Pages used in this translation:
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NES
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* nesdev.parodius.com
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* Nintendo Entertainment System Documentation
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Version: 2.00 (NDox200.txt) by ???
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* Nintendo MMC1 info for 8-bit NES carts
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by Matthew J. Richey
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* Programming that 8-bit beast of power, the NES
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by joker21@earthlink.net v.80.666
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* Nintendo Entertainment System Architecture v2_4.htm
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by Marat Fayzullin
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DragonLance
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* www.dl3e.com - The DragonLance Nexus
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* AD&D DragonLance 1 - Heroes of the Lance - Manual
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------------------------------------------------------------
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Happy Adventuring!
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DvD
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