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73 lines
3.0 KiB
73 lines
3.0 KiB
transBRC PROUDLY PRESENTS
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GAME NAME : COSMIC WARS
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SYSTEM : NES
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GAME TYPE : STATEGY
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TYPE : TRANSLATION/HACK
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VERSION : .993
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STATUS : NEED TO TRANSLATE END GAME
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RELEASE : JAN 30 1999
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HACK : BLIBBER
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SCRIPT : KONAMI/BLIBBER
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-----------------------------------------------------------------------------
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Greetings, and welcome to an ongoing project the transBRC version of
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Konami's Cosmic Wars. Right now the game is in a working understandable
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state, but the more I delve into its intricacies the more I relize that a
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manual for this game is needed. Further this release is definatly not
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finished. I know for a fact that there are remaining areas to be translated
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unfortunatly it is going to take me about 400 or 500 game hours to get to
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an area where I can save and check my work. So I figure what the fig, I'll
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just release it and maybe there is somebody who is even more insane about war
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games then me who can send me a save.
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Okay so while I work on the manual, all you have to do is beat this damn
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thing, then send me a save from near the end. Also if you do happen to access
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any hidden screens I missed, then by all means email me with the info.
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blibber@sprint.ca
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Oh yah, and here are a few things that you should know. First the only
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emulator I've found that runs this game fairly nicely is Loopynes. If you
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find another emu that runs it well please let me know. Okay now some game
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info.
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1) Only Scouts and Dragons can bomb planets.
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2) Combat round #1 will not initiate without enemies.
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3) Starguns, Xcannons, Warhawks, Samurais, Baracudas, and Ninjas all are
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range weapons that can't fire if they move.
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4) Skymoths and Bloodbats are mobile Ammo refilling stations, but they will
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only refill units that havn't moved.
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5) Like wounded units can reinforce eachother by stacking.
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6) Tommys, Xtroopers, Sunsabres, and Sunvipers can only travel in a unit
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containing either a Hydra, or a Mammoth.
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7) All units adjacent to a planet can get ammo replaced during the resupply
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option in combat.
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8) Space Stations can refill ammo, and also will heal 2 units per supply,
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however you must have the funds.
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9) Most units seem to have a weakness to either bomb or beam weapons. Trial
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and error is costly so I'm working on a master chart, as well as a
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terrain/movement chart.
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If you can find any more special rules/or things to do with differn't units
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please let me know.
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Anyways hope you'll enjoy this, I gotta say that if it was released for the
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nes in english it would have been my favorite game of that time period. Yes
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I am that boring : )
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BCNU
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blibber
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PS, Oh yeah bunches of peoples names were grabbed from emu related things or
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from emu boards. Maybe you're in here.
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Thanks to Flavio, Sitc, Opoth, Vertigo, Imid, SkrEmnJava, TrelaneQ, Omi,
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Rombo, Loopy, Fanwen, Lugnut, Norseman, Apocolypse, BigD, Demi, Kel, RPGe,
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J2e, J3d, Zoop, and all the other cool people who do good things for emulation.
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