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en8/ROMS/Translations/-/docs/Cosmic Wars (Japan) [T-En b...

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transBRC PROUDLY PRESENTS
GAME NAME : COSMIC WARS
SYSTEM : NES
GAME TYPE : STATEGY
TYPE : TRANSLATION/HACK
VERSION : .993
STATUS : NEED TO TRANSLATE END GAME
RELEASE : JAN 30 1999
HACK : BLIBBER
SCRIPT : KONAMI/BLIBBER
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Greetings, and welcome to an ongoing project the transBRC version of
Konami's Cosmic Wars. Right now the game is in a working understandable
state, but the more I delve into its intricacies the more I relize that a
manual for this game is needed. Further this release is definatly not
finished. I know for a fact that there are remaining areas to be translated
unfortunatly it is going to take me about 400 or 500 game hours to get to
an area where I can save and check my work. So I figure what the fig, I'll
just release it and maybe there is somebody who is even more insane about war
games then me who can send me a save.
Okay so while I work on the manual, all you have to do is beat this damn
thing, then send me a save from near the end. Also if you do happen to access
any hidden screens I missed, then by all means email me with the info.
blibber@sprint.ca
Oh yah, and here are a few things that you should know. First the only
emulator I've found that runs this game fairly nicely is Loopynes. If you
find another emu that runs it well please let me know. Okay now some game
info.
1) Only Scouts and Dragons can bomb planets.
2) Combat round #1 will not initiate without enemies.
3) Starguns, Xcannons, Warhawks, Samurais, Baracudas, and Ninjas all are
range weapons that can't fire if they move.
4) Skymoths and Bloodbats are mobile Ammo refilling stations, but they will
only refill units that havn't moved.
5) Like wounded units can reinforce eachother by stacking.
6) Tommys, Xtroopers, Sunsabres, and Sunvipers can only travel in a unit
containing either a Hydra, or a Mammoth.
7) All units adjacent to a planet can get ammo replaced during the resupply
option in combat.
8) Space Stations can refill ammo, and also will heal 2 units per supply,
however you must have the funds.
9) Most units seem to have a weakness to either bomb or beam weapons. Trial
and error is costly so I'm working on a master chart, as well as a
terrain/movement chart.
If you can find any more special rules/or things to do with differn't units
please let me know.
Anyways hope you'll enjoy this, I gotta say that if it was released for the
nes in english it would have been my favorite game of that time period. Yes
I am that boring : )
BCNU
blibber
PS, Oh yeah bunches of peoples names were grabbed from emu related things or
from emu boards. Maybe you're in here.
Thanks to Flavio, Sitc, Opoth, Vertigo, Imid, SkrEmnJava, TrelaneQ, Omi,
Rombo, Loopy, Fanwen, Lugnut, Norseman, Apocolypse, BigD, Demi, Kel, RPGe,
J2e, J3d, Zoop, and all the other cool people who do good things for emulation.