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95 lines
3.2 KiB
95 lines
3.2 KiB
ESPER DREAM 2
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ENGLISH TRANSLATION V1.00
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Copyright 2006 by Aeon Genesis
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http://agtp.romhack.net
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ToC
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1. About Esper Dream 2
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2. Patch History
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3. Patch Credits and Contributors
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4. Known issues
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5. Application Instructions
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1.About Esper Dream 2
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Esper Dream 2 is a fairly simplistic Action/RPG by Konami. The
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game has our protagonist chasing the missing Rings of the Book
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Worlds through a number of novels-come-to-life. Enemies in this
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are symbolized by walking pawprints; should the character come
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into contact with the prints, the scene switches to a battle
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arena in which the player, an ally (if one is present), and the
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enemies duke it out in similar fashion to a Zelda game.
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A few (extremely minor) changes were made to accomodate screen-
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space restrictions; since the name variable is four letters
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long, the main character's default name in the Japanese version
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("Mamoru") was changed to "Matt." Similarly, the esper powers
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mostly underwent cosmetic changes:
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Esper Beam -> ESP Beam
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Esper Light -> Light
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Esper Stop -> ESP Stop
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Power Repair -> ESP Heal
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Teleport == Teleport
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Flash == Flash
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Foe Call == Foe Call
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Esper Barrier -> Barrier
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Everything else retained its original name.
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---------------
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2.Patch History
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---------------
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Esper Dream 2 is a game I'd wanted to work on for a very long
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time, but was not able to do until recently. A few months ago
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I received some initial help from g8z et al. on shrinking the
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16x16 font to an 8x16 font; their hack worked, but I was still
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stuck with the original number of characters onscreen at the
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same time, and there were other routines that needed changing
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(although they shared the actual print code with the main
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routine.) When DDS stepped up to the plate to translate, I
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fixed the font stuff, and when he finished the script in a
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week's time, I quickly got the rest of the game up and running.
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As a slightly humorous aside, shortly after launching the beta,
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my testers started to complain that the first boss was
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unbeatable. This couldn't be right, I thought, as I'd already
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played through the game in its entirety on my own. Sure enough,
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though, the boss's HP was set to 65535 if its health ever
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went negative. Turns out there was a checksum implemented to
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prevent the editing of the title screen... I removed the check
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and it worked fine, but still. Classic Konami, title checksums.
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September 12, 2006 - Initial version 1.0 release.
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3.Patch Credits
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THE ESPER DREAM 2 TEAM
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Main Team:
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Gideon Zhi - Project leader, Romhacker, Translator
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DDS - Japanese Translator
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g8z et al - Initial font routine work
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Kitsune Sniper - Title screen
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5.Known Issues
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-There are no known issues! Hooray!
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If you find anything wrong, please say so on The Pantheon
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(http://donut.parodius.com/agtp).
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Screenshots and savestates (FCE Ultra format only, please!) are
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preferred.
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--------------------------
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6.Application Instructions
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--------------------------
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Quick ROM Info:
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384KB (3mbit NES; 2mbit PRG/1mbit CHR)
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Simply apply the patch with a patching program of your choice.
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I personally recommend Lunar IPS (http://fusoya.cg-games.net) |