You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
141 lines
6.5 KiB
141 lines
6.5 KiB
Great Maze: Master of the Maze
|
|
v1.0
|
|
July 17, 2006
|
|
KingMike Translations (http://kingmike.emxuxhaven.net)
|
|
|
|
***********
|
|
INTROUCTION
|
|
***********
|
|
You... must explore the mazes for some reason or another. :)
|
|
I dunno... maybe you want the treasure or something.
|
|
I don't know why, but you must.
|
|
This game doesn't have a plot.
|
|
But it does have you crawling around the mazes, trying to find the nine pieces
|
|
of a treasure. Then you have to find the exit.
|
|
Simple as that. Except you have a power meter that ticks down as you work your way
|
|
through the maze. If it runs out, you pass out.
|
|
Doesn't sound like much, and you don't get to kill anything in the game.
|
|
Yet, it still manages to be fun. And the music is pretty good (though it still get grating
|
|
if you're really stumped on one of the later levels.)
|
|
Though if Epoch had put a level editor in the game, this game would've been killer.
|
|
This game was originally published on November 30, 1990.
|
|
|
|
****
|
|
TEAM
|
|
****
|
|
KingMike - graphics, text insertion, translation
|
|
filler - translation
|
|
|
|
***********
|
|
WHAT'S DONE
|
|
***********
|
|
Should be complete.
|
|
|
|
************
|
|
WHAT'S BUGGY
|
|
************
|
|
Nothing I know of.
|
|
|
|
*********************
|
|
PATCHING INSTRUCTIONS
|
|
*********************
|
|
I have included a RUP-format patch. Download Ninja from
|
|
D's site at http://ninja.cinnamonpirate.com, and apply it.
|
|
|
|
If that, or downloading the .NET framework, or using a
|
|
command line, is too difficult for you, I have also
|
|
included the traditional IPS format patch.
|
|
Download a program like Lunar IPS. Click Apply Patch.
|
|
Click on the original ROM and the IPS patch when prompted.
|
|
Pick the format you will and apply it.
|
|
Do not apply both. I don't know what will happen if you do.
|
|
|
|
|
|
****************
|
|
EMULATION ISSUES
|
|
****************
|
|
This game uses the Nintendo MMC1 mapper, and almost any
|
|
decent NES emulator supports this.
|
|
Many bad ones too.
|
|
|
|
*****************
|
|
PLAY INSTRUCTIONS
|
|
*****************
|
|
On the title screen, select a choice with the pad, and press Start.
|
|
START: Begin from round 1 of the selected difficulty level (defaults to Easy)
|
|
CONTINUE: Enter a password to continue at the last round of the last difficulty level you played.
|
|
LEVEL: Choose a difficulty level (Easy, Medium, Hard, or Very Hard)
|
|
|
|
Controls:
|
|
D-Pad:
|
|
Up - move forward.
|
|
Left/Right - turn.
|
|
Select - View overhead map. As this is meant to be used only a hint, when you're stuck,
|
|
you will lose 3 hearts each time you open the map. Press Select again to close it.
|
|
Start - view radar. This doesn't show you the level layout, but it does show you:
|
|
Your location. You are a hollow red circle. If you have a compass, you will be shown as an arrow,
|
|
pointing in your current direction.
|
|
Red blocks represent the remaining treasures on the current floor (indicated in the corner).
|
|
The green block represents the level exit.
|
|
The blue circle represents the last landmark placed (by default, a landmark is placed at the start of
|
|
each level).
|
|
The above information can be checked, free of charge.
|
|
B Button - open item menu. Select a Bomb, Witches' Broom, or Power Ring here, and press A to use it.
|
|
A Button - not used in the main game.
|
|
|
|
Items:
|
|
You will find several items to help you in the mazes.
|
|
Hearts - Refills Power by 1 heart.
|
|
Power Pod - Increases power limit by 5 hearts, you will also recover 5 hearts. Lasts until you die or
|
|
finish the level.
|
|
Compass - Activates the needle on your compass on the main screen, as well as on the rader (Start Button).
|
|
Magic Glasses - extends how much of the maze layout is revealed on the map (Select Button, cost 3 hearts).
|
|
Usable items:
|
|
Bomb - blow up a wall with a bomb sign.
|
|
Power Ring - sets a landmark.
|
|
Witch's Broom - allows you to instantly return to the last landmark (a landmark is placed at the start of
|
|
each level, by default)
|
|
|
|
As you progress through each maze, you will find many billboards:
|
|
Cat - play a minigame for an item.
|
|
Heart - play the slot machine. Risk your remaining hearts for a chance at a refill.
|
|
Press Up when looking at the above walls to enter the minigame.
|
|
Bomb - you can blow up the facing wall with a bomb. Some areas can only be reached by finding a weak wall.
|
|
|
|
The minigames:
|
|
A strange creature will speak to you. Press A if you want to play a minigame, or press B if you don't want to.
|
|
If you do play, select a prize you will play for. Each prize from each location can only be won once.
|
|
A minigame will be randomly selected, and you will receive the item if you win. You will lose your
|
|
difficulty level in hearts if you lose (ie. lose 1 heart in an Easy maze, 2 hearts in a Medium-difficulty
|
|
maze, etc.)
|
|
|
|
The minigames:
|
|
The cube game (if you played Cu-On-Pa for the SNES, translated by Gideon Zhi, you know this game):
|
|
Turn the cube, but it can only roll onto a colored square if a matching-colored side of the cube would
|
|
fall on it. White squares cannot be rolled onto, black squares can be rolled onto regardless of color.
|
|
You must roll onto the "G" before you run out of rotations (indicated at the top of the screen).
|
|
The pipe-ladder game:
|
|
Move the guy over a pipe and press A to start. Then some rungs will appear between the pipes. The guy
|
|
will turn at every possible chance. You can remove a rung by selecting it with the d-pad and pushing A,
|
|
but only if you have some bombs left (indicated in the corner).
|
|
If your guy stops on a pipe containing the item, you win.
|
|
The card game:
|
|
Your opponents cards are shown briefly (the top row of cards, and the blue score).
|
|
On each turn, you must choose a card you think will be higher than his. If you're right, you get a point.
|
|
If you tie, nobody gets a point.
|
|
The one with the most points at the end wins (unfortunately, ties go to the computer).
|
|
|
|
If you reach the exit of the maze, while holding all nine pieces of the treasure, you win.
|
|
The game will tell you what level you finished, and which level is next.
|
|
Note that the name is also the password, so write it down.
|
|
|
|
There are seven rounds to the game. If you finish Round 7, you will go to Round 1 on the next difficulty
|
|
level. If you finish Round 7 of the Very Hard difficulty...
|
|
|
|
*********
|
|
COPYRIGHT
|
|
*********
|
|
Original game (c)1990 Epoch.
|
|
English translation (c)2006 by KingMike and filler.
|
|
I am not affiliated with Epoch.
|
|
Do not distribute the game image ("ROM") and the patch. |