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204 lines
8.4 KiB
204 lines
8.4 KiB
Higemaru Walkthrough
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c. 2008 snark c. pest-O
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c. 1987 Capcom/ NES
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Updates:
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See the bottom for new codes!
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See *** for location of all three pearls!
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"Higemaru Makaijima Nanatsu Shimanodai Bouken"
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-Higmemaru Seven Islands Adventure-
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You are a sea adventurer, sailing through the seven isles to find the long lost treasure of the ill-fated pirate
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captain Beard. Seven pirates ship will have a key to each island. Moving ships have clues, and moving pirate ships
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have treasure chests to increase hp. Your adventure is on land and sea.
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All the ports at first are locked. Sail around, speak to the other captains' ships to find out important clues,
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and defeat the first moving pirate ship. A Stationary pirate ship will have a key when you defeat the captain,
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and you have to defeat his crew before you can reach him. Sail east towards Cook Island where the natives are
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always restless, and they want to "cook" you. :)
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COOK ISLAND
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At the top of the island is a strange monument with ghostly ciphers. Make a note of them for later.
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Go upward to find a POW Block for 2000 pts and through a passageway to talk to an old man of the sea.
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He tells you only the best can find captain beards treasure. Go to leftwards and south to find and
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defeat the Chief Headhunter Boribito. After you defeat him, then walk to the left through the open
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foliage to speak to the old man of the sea, He tells you that a tome is on skull island.
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He seems to be standing next to a candelabra of sorts. Sail away and scout the seas to find the
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next stationary pirate ship, and defeat the pirate to get the key to Curse Island.
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CURSE ISLAND
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This island has two cavern entrances. First, go to the left entrance. The iron gateway looks curious.
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Throw all four rocks at the wall and it will open. The alcove has the ***first blue pearl.*** Take it.
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Next go to the right entrance of the cave. There is another monumnet with ghostly ciphers.
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Make a note of them for later.There are three "POW" blocks in the passageways, you'll need them
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all for the next boss. Go northward to find a a strange altar to a blue demon. Defeat the Archbishop,
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and dodge his fireballs. Sail away again and find the pirate ship with the key to Mermaid Island.
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MERMAID ISLAND
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Talk to the old man at the beginning of town .Heed his advice, because if you fall into the water
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in this area, you will drown. Find the boss, a two tentacled tube worm. Go upward and find the first stone tome.
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Go back down where you defeated the monster and go down, left, up, left, and up again to a field of rocks.
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Remove them all to find a trapped mermaid. Escort her to the ramp, and she will give you the ***second blue pearl.***
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At the right topmost area of the island, an old sailor by a mermaid statue tells you to find Beards tombstone.
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Sail away again and find the pirate ship with the key to Asp Island.
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ASP ISLAND
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This island is a place of lost souls who were deserters in battle. A lone soldier warns you at the door.
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Enter the stone tower and go left and find stairs hidden underneath a rock. Go left up and right to talk to the old man.
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He has a red lantern to give you. He warns of the ghouls on Skull Island. Find the boss, Cycoclops and defeat him for
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another stone tome. He mocks you and returns to hell. Sail away and find the pirate ship with the key to Skull Island.
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SKULL ISLAND
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This island looks like Halloween. If you try to go to Skull Island directly, it will be pitch black. Go back to Cook
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Island and find the man with the candelabras. The candles will burn, removing the darkness from Skull Island.
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Go leftward until you find a tree eye, as it moves it will reveal a path up into the mountains. This place is creepy,
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flying skulls, snakes, and red lava that flows from a giant beating heart in the mountains. Spoooky.
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Defeat Giant Zombi and go upward to get the third stone tome. Get the Key to Wolf Island.
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WOLF ISLAND
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Before you enter Wolf island, a grey ghost ship appears. Defeat the pirate to get a real stone tome, the one from Asp Island
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was a decoy. The three tomes make up a chart to help you decode the ghost ciphers. Go to Wolf island and talk to the first
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old man on the beach. He tells you that Captain beard has a jeweled eye. Find a lone cactus on the left side of the island.
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Throw five rocks at it to reveal the ***third blue pearl.*** Go left and defeat Fire Kong and go up to get the Map. Go down
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twice to talk to the old man, he tells you that Jacknife Island is the key to Beards tomb. Go rightwards and downwards to
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the old sea wolf, who tells you to check your map when the earth shakes. Go upwards and rightwards as far as you can to
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find a locked door. If you go around from the other side, you will see that it is the ghost of Captain Beard! Leave the
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island and defeat another stationary pirate ship to get the Jacknife Island key.
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JACKNIFE ISLAND
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It looks all frozen, like Canada. The pirates look like lumberjacks. Defeat the Iceberg and go upwards to learn of the
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fate of Beard and his crew, whose ship went to the devil. Go downwards and hop across the iced sink-holes to speak
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to a man in an igloo. He tells you the key to beards tomb is in a monolith oracle. On the island is another monument
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with ghost ciphers. Use your chart to decipher them.
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CIPHER:
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It reads "BOAT- THIRD WEST TEN - BARRELS"
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Where have you seen lots of cargo ships and barrels? At Wolf island. Go to the right and count three ships at the docks.
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If you throw ten barrels into the third cargo boat from the west, the bridge will open. Or you could be a scalawag and
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throw ten barrels at each ship, if you like to fight salty pirates. Go to the bridge that has opened and cross it.
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You will see an abandoned stone dwelling, with a large iron ball in the front. Throw four rocks at it, and the earth
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will shake! Look at your map, like the old sea wolf said and you will see why they call it Jacknife Island! There
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is a long peninsula now on the map. Go to Jacknife Island. Go right and downwards to a lone igloo after crossing more
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ice quagmires. Fall into an ancient Grecian-looking sunken palace.
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SUNKEN PALACE
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Go all the way to six headless Grecian statues, and remove the rocks to find a hidden passageway.
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Fall in the hole to speak to the monolith oracle who cryptically speaks about passing through one door to reach another.
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Where have we seen a barricaded door before?
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WOLF ISLAND
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Sail back to Wolf Island and cross through the old barred door to defeat the pirate Captain Beard. Take his jeweled eye.
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Sail back to Jacknife Island, and return to the igloo to the sunken palace. Instead of seeing the monument in the passageway,
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this time something is waiting for us! We find the cause of Captain Beards demise, the the old Red Rogue, the Devil!
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Defeat him, and then fall through to the monolith oracle, and enjoy the hoards of treasure and the exciting ending!
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BOSS FAQ
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COOK ISLAND - BORIBITO
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Stand to his side and avoid his tomahawks, and throw 10 rocks to defeat him. You can hit him only when he is stationary.
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He gives 300 HP damage.
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CURSE ISLAND - ARCHBISHOP
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He spits out fire. Throw at least ten rocks to defeat him. He gives 500 HP damage per hit.
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wOLF ISLAND
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-FIRE KONG
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Watch out for this fiery orange gorilla's fireball.
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-CAPTAIN BEARD
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Watch out for his hook it goes a long way.
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-JACKNIFE ISLAND
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-ICE BERG Watch out for his icicles, and stay out of the path of his rocks.
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-SUNKEN PALACE
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-DEVIL THE RED ROGUE Do you have the courrage to defeat him and claim Beard's treasure?
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ENEMIEs
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COOK ISLAND
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UHARU They hurl spears at you.
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BUSH They may be slow but they run right into you.
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BONGO They thow rocks at you.
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CURSE ISLAND
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APOSTLE A
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APOSTLE B
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REAPER
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MERMAID ISLAND
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CRAKEN
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CRSH FISH
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TUBE WORM
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ASP ISLAND
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BLUE GHOST
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ZOMBI
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FIRE FLY
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SKULL ISLAND
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TREE EYE
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SKULLFLY
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GHOST SNAKE
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WOLF ISLAND
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PIRATEER
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SCORPION
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JACKNIFE ISLAND
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GHOST SHARK
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SNOW MAN
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BOMBER TURTLE
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************************
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Password Codes:
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COOK ISLAND:
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PNAC JJAJ BAKD
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BHGM LKDE MIIN
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CURSE ISLAND:
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AAAA AAMA IAAC
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ABEA GAMA JBDE
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MERMAID ISLAND:
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AAAA AAOA MAAD
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ACFB HADJ PEJP
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ASP ISLAND:
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AAEA CAPA OOAE
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ADDF DANH CBJE
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SKULL ISLAND:
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AAFA HAPI PAAF
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AHDH HABK HBOG
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WOLF ISLAND:
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BAFA HEPM PIAG
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AFBJ JAAL PMID
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JACKNIFE ISLAND:
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DAPB PGBO PPAH
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AFIJ FADK EAHC
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************************
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Happy Sailing!:)
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