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DvD Translations
presents
Kart Fighter
for the NES
published by
an unknown unlicensed group from China, HK, or Taiwan
possibly Gouder Co. or Family
Patch Version: 1.0
Release Date: April 2, 2004
------------------------------------------------------------
Hello and welcome to the ReadMe file for "Kart Fighter".
In this file I've included info on how to use the patch
and how to control the characters.
------------------------------------------------------------
Credits:
DvD Translations
dvdtranslations.eludevisibility.org
DvD - Translations/corrections
Tile editor
Hacker
Tester
ReadMe author
- Everything else
Death Gryphon - ReadMe author
- Controls
- Moves chart
------------------------------------------------------------
How to Patch the ROM file:
Original Game ROM Size: 8 16k program ROM banks
&
32 8k character ROM banks
= 384 kBytes
= 393216 Bytes
= 3 megabits
You need:
1) A ROM file. The file must include the standard 16 byte
iNES header followed by the program ROM. This makes the
ROM file 393232 Bytes in size.
I'm not telling you how to get the ROM file, but
for this game, the format of the 16 byte iNES header
should be:
4E 45 53 1A 08 20 40 00 00 00 00 00 00 00 00 00
Note: There are four versions of the ROM on the net.
Good Tools Called the ROM I used,
"Kart Fighter (Unl).NES".
2) Patch File: KF_v1_00.IPS
3) An IPS patching program
Recommended patching program for IBM PC:
Snes-Tool.exe by The M.C.A./Elite
Using SNES Tool:
1) Make a copy of the un-patched ROM. You always want to
keep the un-patched ROM around for later revisions of
the patch.
2) Place an un-patched ROM file with header
(I'll call it KF.nes), KF_v1_00.IPS, and
Snes-Tool.exe in the same directory.
3) Run Snes-Tool.exe
4) Type 'U' for "Use IPS"
5) Press the down arrow key until KF_v1_00.IPS
is highlighted.
6) Hit Enter.
7) Press the down arrow key until KF.NES is highlighted.
8) Hit Enter.
9) Hit 'Q' to quit.
Note: If patching the file on a Mac, I recommend UIPS.
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Playing the Game on an Emulator:
For the PC, I highly reccomend FCE Ultra. For this game,
go to the "Config" menu and select "Miscellaneous...", then
check "Allow more than 8 sprites per scanline." This makes
the game look better than it would on an actual NES!
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Why I chose to translate THIS game:
1) I got bored waiting for Shiroi to get back to me with
some enlish text for The Port Pier Serial Murder Case.
And I could tranlsate this game on my own.
2) The mispelled or totally incorrect names really
bothered me. I thought I should do something about it.
3) I've played and passed all the prequels to this game.
It doesn't have any. I have this thing about playing
games that are part of a series in the order in which
they came out...
Why YOU should bother playing THIS game:
1) It's arguably the best Famicom hack game out there.
2) It's probably where Nintendo got the idea that Super
Smash Bros. might be a good game to make.
------------------------------------------------------------
Fight Order And List of Name Translations/Corrections
Translated/Corrected Name Original Name
when different
1) KOOPA NOKONOKO
Fight Koopa Troopa in the desert
2) LUIGI
Fight Luigi on a wooden bridge over lava
3) TOAD KINOPIO
Fight Toad in the forest
4) YOSHI YOSSY
Fight Yoshi in front of mushrooms
from Little Nemo
5) MARIO MARI
Fight Mario on a wooden bridge over lava
6) DONKEY KONG JR - High Score Table DONKEY
DK JR. - Battle
Fight Donkey Kong Jr. inside a palace
7) PEACH
Fight Princess Peach in the clouds
8) BOWSER KOOPA
Fight Bowswer in the desert
Characters are fought in the above order, but the
the chacter being played is only fought after Bowser.
Once this final battle wirh the played character is fought,
the game simply repeats the battles with Bowser and the
played chracter indefintely.
If play long enough you can eventually score enough to get
your characters name and score in the "Top 8" high score
table.
------------------------------------------------------------
Game Controls & Moves Chart:
1) The basic controlls are pretty obvious. But, all the
special moves and how to play with two people come from
Death Gryphon's FAQ found a www.gamefaqs.com. Death
Gryphon's e-mail no longer works, so I was unable to
contact him. But, I felt his move chart was important to
list here so that folks could have more fun playing this
game. Most likely, no manual for the game ever existed,
so don't bother looking for one.
2) Non-Battle Controls
Controller #1
* Control Pad
- Up :Select START game
:Select a lower (easier) LEVEL
- Down :Select game OPTIONs
:Select a higher (harder) LEVEL
- Left :Select a different character
for player 1 - Counter-Clockwise
- Right :Select a different character
for player 1 - Clockwise
* Start, A, or B :Initiate selection
Controller #2
* Control Pad
- While on character select screen,
Up, Left, or Right:Initiate a 2 player game
- Left :Select a different character
for player 2 - Counter-Clockwise
- Right :Select a different character
for player 2 - Clockwise
* Start, A, or B :Initiate selection
3) Battle Controls
Basic Controls:
* Start :Tap - Toggle Pausing the game
(Controller #1 only)
* Select :unused
* A :Tap - Punch
These are rather weak but good
for holding off your opponent
* B :Tap - Kick
These are stronger and more
useful for hitting a jumping
opponent
* Control Pad
- Up :Tap - Jump
Use this to prepare for a
Jump Kick or Jump Punch
- Down :Hold - Duck
Use this to avoid jump attacks
- Away from opponent:Hold - Block
Use to block opponent's attacks
Simple Moves:
* Control Pad
- Toward opponent :Hold
& A :Tap - Throw
Throw opponent
- Up :Tap
& A :Tap - Jump Punch
Jump in and punch your opponent
- Up :Tap
& B :Tap - Jump Kick
Jump in and kick your opponent
Special Moves
1) Koopa Troopa
Charge - Down, Down-Back, Back and Punch
Shell Shock - Back, Forward and Kick
2) Luigi
Fireball - Down, Down-Forward, Forward and Punch
3) Toad
Mushroom Shot - Down, Down-Forward, Forward and Punch
4) Yoshi
Green Wave - Down, Down-Forward, Forward and Punch
Tounge Lash - Down, Down-Forward, Forward and Kick
5) Mario
Fireball - Down, Down-Forward, Forward and Punch
Uppercut - Down, Forward, Down-Forward and Punch
6) Donkey Kong Jr.
Peel Slide - Down, Down-Forward, Forward and Punch
Uppercut - Down, Down-Back, Back and Kick.
Note: The Uppercut is useless unless your
opponent is jumping towards you.
7) Princess Peach
Purple Blob - Down, Down-Forward, Forward and Punch
Spin Attack - Down, Down-Back, Back and Kick
Hair Swipe - Forward, Back and Kick
8) Bowser
Fire Spit - Down, Down-Forward, Forward and Punch
Charge - Back, Back-Down, Down, Down-Forward,
Forward and Kick
------------------------------------------------------------
Translation Progress History:
Patch Version Release Date
------------- ---------------
-- April 1st, 2004 - Work Started
1.00 April 2nd, 2004 - Patch Completed
* High Score
Character Name Translations / Corrections - Complete
* Battle
Character Name Translations / Corrections - Complete
* Health bars shorted 1 pixel so that they
don't run into the score OR the character
name
* Title Screen Hack - DvD Translations - Complete
* Since last digit of high score is actually
the letter "O", changed the number "0" to
look identical. In doing so, all numbers
in font for high score and continue screen
moved one pixel to align with letters.
* Donkey Kong Jr. Shirt's "J" During
Character Selection Reversed - Complete
Note: During battles, the J is correct
when DK Jr. faces left, reveresed
when he faces right. There is no
way to make it correct both
directions.
* ReadMe - Complete
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Software used in this translation:
* Emulator
FCE Ultra 0.94
by Bero & xodnizel
* Hex Editors
- Thingy Version 0.98
by necrosaro
- frhed 1.0.156 beta 1
by Raihan Kibria
* MMC3 Mapper Info
Mappers.exe
by ?
* Tile Editor
Tile Layer Pro 1.0
by Kent Hansen
* IPS Patch File Creator
Snes-Tool Version 1.2
by The M.C.A./Elite
* ReadMe Creation
Notepad
by Microsoft
------------------------------------------------------------
Enjoy!
DvD