You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
378 lines
10 KiB
378 lines
10 KiB
DvD Translations
|
|
|
|
presents
|
|
|
|
|
|
Kart Fighter
|
|
|
|
|
|
for the NES
|
|
|
|
published by
|
|
|
|
an unknown unlicensed group from China, HK, or Taiwan
|
|
possibly Gouder Co. or Family
|
|
|
|
Patch Version: 1.0
|
|
|
|
Release Date: April 2, 2004
|
|
|
|
------------------------------------------------------------
|
|
Hello and welcome to the ReadMe file for "Kart Fighter".
|
|
|
|
In this file I've included info on how to use the patch
|
|
and how to control the characters.
|
|
|
|
------------------------------------------------------------
|
|
Credits:
|
|
DvD Translations
|
|
dvdtranslations.eludevisibility.org
|
|
|
|
DvD - Translations/corrections
|
|
Tile editor
|
|
Hacker
|
|
Tester
|
|
ReadMe author
|
|
- Everything else
|
|
|
|
Death Gryphon - ReadMe author
|
|
- Controls
|
|
- Moves chart
|
|
|
|
------------------------------------------------------------
|
|
How to Patch the ROM file:
|
|
|
|
Original Game ROM Size: 8 16k program ROM banks
|
|
&
|
|
32 8k character ROM banks
|
|
= 384 kBytes
|
|
= 393216 Bytes
|
|
= 3 megabits
|
|
You need:
|
|
|
|
1) A ROM file. The file must include the standard 16 byte
|
|
iNES header followed by the program ROM. This makes the
|
|
ROM file 393232 Bytes in size.
|
|
|
|
I'm not telling you how to get the ROM file, but
|
|
for this game, the format of the 16 byte iNES header
|
|
should be:
|
|
|
|
4E 45 53 1A 08 20 40 00 00 00 00 00 00 00 00 00
|
|
|
|
Note: There are four versions of the ROM on the net.
|
|
Good Tools Called the ROM I used,
|
|
"Kart Fighter (Unl).NES".
|
|
|
|
2) Patch File: KF_v1_00.IPS
|
|
|
|
3) An IPS patching program
|
|
Recommended patching program for IBM PC:
|
|
|
|
Snes-Tool.exe by The M.C.A./Elite
|
|
|
|
Using SNES Tool:
|
|
|
|
1) Make a copy of the un-patched ROM. You always want to
|
|
keep the un-patched ROM around for later revisions of
|
|
the patch.
|
|
2) Place an un-patched ROM file with header
|
|
(I'll call it KF.nes), KF_v1_00.IPS, and
|
|
Snes-Tool.exe in the same directory.
|
|
3) Run Snes-Tool.exe
|
|
4) Type 'U' for "Use IPS"
|
|
5) Press the down arrow key until KF_v1_00.IPS
|
|
is highlighted.
|
|
6) Hit Enter.
|
|
7) Press the down arrow key until KF.NES is highlighted.
|
|
8) Hit Enter.
|
|
9) Hit 'Q' to quit.
|
|
|
|
Note: If patching the file on a Mac, I recommend UIPS.
|
|
------------------------------------------------------------
|
|
Playing the Game on an Emulator:
|
|
|
|
For the PC, I highly reccomend FCE Ultra. For this game,
|
|
go to the "Config" menu and select "Miscellaneous...", then
|
|
check "Allow more than 8 sprites per scanline." This makes
|
|
the game look better than it would on an actual NES!
|
|
|
|
------------------------------------------------------------
|
|
Why I chose to translate THIS game:
|
|
|
|
1) I got bored waiting for Shiroi to get back to me with
|
|
some enlish text for The Port Pier Serial Murder Case.
|
|
And I could tranlsate this game on my own.
|
|
|
|
2) The mispelled or totally incorrect names really
|
|
bothered me. I thought I should do something about it.
|
|
|
|
3) I've played and passed all the prequels to this game.
|
|
It doesn't have any. I have this thing about playing
|
|
games that are part of a series in the order in which
|
|
they came out...
|
|
|
|
Why YOU should bother playing THIS game:
|
|
|
|
1) It's arguably the best Famicom hack game out there.
|
|
|
|
2) It's probably where Nintendo got the idea that Super
|
|
Smash Bros. might be a good game to make.
|
|
|
|
------------------------------------------------------------
|
|
Fight Order And List of Name Translations/Corrections
|
|
|
|
Translated/Corrected Name Original Name
|
|
when different
|
|
|
|
1) KOOPA NOKONOKO
|
|
Fight Koopa Troopa in the desert
|
|
|
|
2) LUIGI
|
|
Fight Luigi on a wooden bridge over lava
|
|
|
|
3) TOAD KINOPIO
|
|
Fight Toad in the forest
|
|
|
|
4) YOSHI YOSSY
|
|
Fight Yoshi in front of mushrooms
|
|
from Little Nemo
|
|
|
|
5) MARIO MARI
|
|
Fight Mario on a wooden bridge over lava
|
|
|
|
6) DONKEY KONG JR - High Score Table DONKEY
|
|
DK JR. - Battle
|
|
Fight Donkey Kong Jr. inside a palace
|
|
|
|
7) PEACH
|
|
Fight Princess Peach in the clouds
|
|
|
|
8) BOWSER KOOPA
|
|
Fight Bowswer in the desert
|
|
|
|
Characters are fought in the above order, but the
|
|
the chacter being played is only fought after Bowser.
|
|
Once this final battle wirh the played character is fought,
|
|
the game simply repeats the battles with Bowser and the
|
|
played chracter indefintely.
|
|
|
|
If play long enough you can eventually score enough to get
|
|
your characters name and score in the "Top 8" high score
|
|
table.
|
|
|
|
------------------------------------------------------------
|
|
Game Controls & Moves Chart:
|
|
|
|
1) The basic controlls are pretty obvious. But, all the
|
|
special moves and how to play with two people come from
|
|
Death Gryphon's FAQ found a www.gamefaqs.com. Death
|
|
Gryphon's e-mail no longer works, so I was unable to
|
|
contact him. But, I felt his move chart was important to
|
|
list here so that folks could have more fun playing this
|
|
game. Most likely, no manual for the game ever existed,
|
|
so don't bother looking for one.
|
|
|
|
2) Non-Battle Controls
|
|
|
|
Controller #1
|
|
|
|
* Control Pad
|
|
|
|
- Up :Select START game
|
|
:Select a lower (easier) LEVEL
|
|
|
|
- Down :Select game OPTIONs
|
|
:Select a higher (harder) LEVEL
|
|
|
|
- Left :Select a different character
|
|
for player 1 - Counter-Clockwise
|
|
|
|
- Right :Select a different character
|
|
for player 1 - Clockwise
|
|
|
|
* Start, A, or B :Initiate selection
|
|
|
|
Controller #2
|
|
|
|
* Control Pad
|
|
|
|
- While on character select screen,
|
|
Up, Left, or Right:Initiate a 2 player game
|
|
|
|
- Left :Select a different character
|
|
for player 2 - Counter-Clockwise
|
|
|
|
- Right :Select a different character
|
|
for player 2 - Clockwise
|
|
|
|
* Start, A, or B :Initiate selection
|
|
|
|
3) Battle Controls
|
|
|
|
Basic Controls:
|
|
|
|
* Start :Tap - Toggle Pausing the game
|
|
(Controller #1 only)
|
|
|
|
* Select :unused
|
|
|
|
* A :Tap - Punch
|
|
These are rather weak but good
|
|
for holding off your opponent
|
|
|
|
* B :Tap - Kick
|
|
These are stronger and more
|
|
useful for hitting a jumping
|
|
opponent
|
|
* Control Pad
|
|
|
|
- Up :Tap - Jump
|
|
Use this to prepare for a
|
|
Jump Kick or Jump Punch
|
|
|
|
- Down :Hold - Duck
|
|
Use this to avoid jump attacks
|
|
|
|
- Away from opponent:Hold - Block
|
|
Use to block opponent's attacks
|
|
|
|
Simple Moves:
|
|
|
|
* Control Pad
|
|
|
|
- Toward opponent :Hold
|
|
& A :Tap - Throw
|
|
Throw opponent
|
|
|
|
- Up :Tap
|
|
& A :Tap - Jump Punch
|
|
Jump in and punch your opponent
|
|
|
|
- Up :Tap
|
|
& B :Tap - Jump Kick
|
|
Jump in and kick your opponent
|
|
|
|
Special Moves
|
|
|
|
1) Koopa Troopa
|
|
|
|
Charge - Down, Down-Back, Back and Punch
|
|
Shell Shock - Back, Forward and Kick
|
|
|
|
2) Luigi
|
|
|
|
Fireball - Down, Down-Forward, Forward and Punch
|
|
|
|
3) Toad
|
|
|
|
Mushroom Shot - Down, Down-Forward, Forward and Punch
|
|
|
|
4) Yoshi
|
|
|
|
Green Wave - Down, Down-Forward, Forward and Punch
|
|
Tounge Lash - Down, Down-Forward, Forward and Kick
|
|
|
|
5) Mario
|
|
|
|
Fireball - Down, Down-Forward, Forward and Punch
|
|
Uppercut - Down, Forward, Down-Forward and Punch
|
|
|
|
6) Donkey Kong Jr.
|
|
|
|
Peel Slide - Down, Down-Forward, Forward and Punch
|
|
Uppercut - Down, Down-Back, Back and Kick.
|
|
|
|
Note: The Uppercut is useless unless your
|
|
opponent is jumping towards you.
|
|
|
|
7) Princess Peach
|
|
|
|
Purple Blob - Down, Down-Forward, Forward and Punch
|
|
Spin Attack - Down, Down-Back, Back and Kick
|
|
Hair Swipe - Forward, Back and Kick
|
|
|
|
8) Bowser
|
|
|
|
Fire Spit - Down, Down-Forward, Forward and Punch
|
|
Charge - Back, Back-Down, Down, Down-Forward,
|
|
Forward and Kick
|
|
|
|
------------------------------------------------------------
|
|
Translation Progress History:
|
|
|
|
Patch Version Release Date
|
|
------------- ---------------
|
|
|
|
-- April 1st, 2004 - Work Started
|
|
1.00 April 2nd, 2004 - Patch Completed
|
|
|
|
* High Score
|
|
Character Name Translations / Corrections - Complete
|
|
|
|
* Battle
|
|
Character Name Translations / Corrections - Complete
|
|
|
|
* Health bars shorted 1 pixel so that they
|
|
don't run into the score OR the character
|
|
name
|
|
|
|
* Title Screen Hack - DvD Translations - Complete
|
|
|
|
* Since last digit of high score is actually
|
|
the letter "O", changed the number "0" to
|
|
look identical. In doing so, all numbers
|
|
in font for high score and continue screen
|
|
moved one pixel to align with letters.
|
|
|
|
* Donkey Kong Jr. Shirt's "J" During
|
|
Character Selection Reversed - Complete
|
|
|
|
Note: During battles, the J is correct
|
|
when DK Jr. faces left, reveresed
|
|
when he faces right. There is no
|
|
way to make it correct both
|
|
directions.
|
|
|
|
* ReadMe - Complete
|
|
|
|
------------------------------------------------------------
|
|
Software used in this translation:
|
|
|
|
* Emulator
|
|
|
|
FCE Ultra 0.94
|
|
by Bero & xodnizel
|
|
|
|
* Hex Editors
|
|
|
|
- Thingy Version 0.98
|
|
by necrosaro
|
|
- frhed 1.0.156 beta 1
|
|
by Raihan Kibria
|
|
|
|
* MMC3 Mapper Info
|
|
|
|
Mappers.exe
|
|
by ?
|
|
|
|
* Tile Editor
|
|
|
|
Tile Layer Pro 1.0
|
|
by Kent Hansen
|
|
|
|
* IPS Patch File Creator
|
|
|
|
Snes-Tool Version 1.2
|
|
by The M.C.A./Elite
|
|
|
|
* ReadMe Creation
|
|
|
|
Notepad
|
|
by Microsoft
|
|
|
|
------------------------------------------------------------
|
|
Enjoy!
|
|
|
|
DvD
|