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99 lines
3.9 KiB
99 lines
3.9 KiB
____ _ _ _ __ _ _
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/ ___| | |__ (_) | |/ /(_) _ __ | | ___ _ _
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\___ \ | '_ \ | | | ' / | || '_ \ _ | | / _ \ | | | |
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___) || | | || | | . \ | || | | | | |_| || (_) || |_| |
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|____/ |_| |_||_| |_|\_\|_||_| |_| \___/ \___/ \__,_|
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Shi Kin Jou
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(Forbidden City)
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Instruction Manual
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v1.00
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-------------------------------- INTRODUCTION ---------------------------------
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Shi Kin Jou is a puzzle game released by TOEI Animation for the Famicom game
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system in 1991. It was enver officially released in English but was translated
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by Suicidal Translations and released on September 3rd, 2001.
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This file serves as an instruction manual for the translated game. It is not a
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translation of the original instruction manual but is an original work based on
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my experiences playing the game.
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------------------------------ TABLE OF CONTENTS ------------------------------
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I. Introduction
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II. Table of Contents
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III. The Story
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IV. Gameplay
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V. Distribution Notes
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VI. Conclusion
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---------------------------------- THE STORY ----------------------------------
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You've been locked in the dungeons of The Forbidden City for a crime you didn't
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commit. Now you must solve dozens of puzzles if you ever wish to escape the
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maze-like confines of The Forbidden City.
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---------------------------------- GAMEPLAY -----------------------------------
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As with most puzzle games, the play control in Shi Kin Jou is rather simple.
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The difficulty lies in figuring out the individual levels.
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General play control is as follows:
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Left/Right: move left/right
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Down: move down
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Up: move up
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B: open the menu
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A: undo your last move
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When you bring up the menu with B, you have the following options:
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Reset: Redo the current level from the beginning.
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Theme: Select betwen the Vampire, Knight & Ninja themes. The only different is
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overall look of each level.
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Next: Skip to the next level (assuming you've completed the current level)
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Previous: Go back one level.
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Select: Jump to any level you've already achieved.
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Password: Enter a password to jump to the corresponding level.
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At the top of the menu, you'll see the stage # you're currently in. At the
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bottom of the menu, you'll see the password you can use to jump back to that
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level at a later point.
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----------------------------- DISTRIBUTION NOTES ------------------------------
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This Shi Kin Jou translation should be distributed in a file named skjv100.zip
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and should contain the following files:
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skjv100.ips - the translation patch
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shikinjou.txt - the readme file
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skj-man.txt - this manual
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All three files are (C)opyright 2001 by Suicidal Translations. All rights
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reserved. You may distribute this translation in any manner you desire as long
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as the original archive remains intact with no modifications and the archive is
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distributed free of charge.
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Shi Kin Jou is (C)opyright 1991 by TOEI Animation.
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---------------------------------- CONCLUSION ---------------------------------
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So there you have it. The game itself is rather simplistic but the challenge is
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rather frustrating on some levels. I'm currently in level 82 as of the writing
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of this file and have no idea how many levels there are total.
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If you have any questions, feel free to ask. The official site of the Shi Kin
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Jou translation is at http://www.pigtails.net/ST and you can find the most
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current contact information there as well.
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-InVerse
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-------------------------------------------------------------------------------
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Shi Kin Jou Manual - (C)opyright 2001 InVerse - 09/03/01 |