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142 lines
5.3 KiB
142 lines
5.3 KiB
Takeshi's Challenge
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(aka Takeshi no Chousenjou or A Letter of Challenge from Takeshi)
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v1.0
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December 25, 2011
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KingMike Translations (http://kingmike.emxuxhaven.net)
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***********
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INTROUCTION
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***********
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This is a side-scroller adventure game.
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Designed by Japanese comedian Takeshi Kitano, it is infamous for being
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one of the worst video games ever made.
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It is said that the game was infact intenionally terrible as if the
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whole intent is to play a cruel joke on the player.
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Well, whichever, you can now play this legend in English.
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****
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TEAM
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****
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KingMike - tools, assembly, graphics
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Sexy Offender - translation (I have been told the main translator would
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rather remain anonymous)
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Paul Jensen, DarknessSavior, Pencil - additional translations
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***********
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WHAT'S DONE
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***********
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Should be complete.
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************
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WHAT'S BUGGY
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************
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I get the feeling there may be some hidden spots I missed testing the game.
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If there's a place with wrong text or misplaced windows, a FCEUX savestate
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right before the error would be helpful.
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Do note that the original game was a bit glitchy. I know sometimes the
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screen won't scroll far enough to allow you to access warp points.
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That is a bug in the original, and in some places may have even been
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intentional.
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*********************
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PATCHING INSTRUCTIONS
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The ROM will need to be expanded with a program such as nflate first.
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Expand the PRG-ROM.
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Either apply the IPS version of the patch to an original Japanese ROM,
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or use a program such as upset (from byuu.org) to apply the UPS version.
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And I suppose you know not to apply it to a pre-patched ROM.
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This translation was tested on the 1986 version of the ROM, but looking
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at the differences between the two, it should be compatible with the 1990
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ROM as well. (technically, the only visible difference seems to be the
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date on the title screen. The mapper code was also changed slightly.
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My guess is the 1986 version ran on a PCB with bus conflicts and the 1990
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version did not. The 1990 version also contains a small additional routine
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that doesn't appear to serve any useful function: it reads from some address
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like $4420 that is believed to be unmapped and then follows with a branch
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with a relative offset of 0 (which again appears to be a useless instruction).
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****************
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EMULATION ISSUES
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****************
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Not aware of any. Again, the bugs I am aware of were present in the
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original game and may have even been intentional.
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*****************
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PLAY INSTRUCTIONS
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Controls:
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Note this is a 1-player game but does utilize the mic on the FC second controller.
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D-Pad
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Move. Hold Down and press B to jump very high.
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Push Up to talk to people.
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Select
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Open the Information Screen
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Start
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Pause
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B Button
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Jump, cancel selections on menus
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A Button
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Attack, confirm selections on menus
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Second Controller
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This game does use the microphone found on the Famicom Player 2 controller.
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Additionally:
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Down + A (on Controller II): Activate silent input. Takeshi will say Hello to
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confirm selection.
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A (on Controller II): With silent input turned on, push this repeatedly to
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"speak" into the mic.
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Starting a game
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You will control Takeshi on the title screen.
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Walk towards START to bein a new game. Walk towards CONTINUE to enter the password-
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input screen.
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Password input
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Press Up to talk to the password man. Select RESUME to begin inputting a password.
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Use the D-Pad to choose characters, A to enter and B to erase. Select END when you
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have finished entering the password.
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Do take note of the difference beteen O (the letter) and 0 (the number) and between
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Y and the yen symbol.
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If correct, you will notice Takeshi's stats have been immediately reloaded.
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Walk to the left, outside of the room to continue your game.
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Information screen
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Press Select during the game to display the Information screen.
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You will see a list of the items you have obtained, as well as your health (which
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will oddly display five digits even though it is capped at 127) and money.
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There will be four options at the bottom. Select one and push A to continue.
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BACK : Return to the game.
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END : Go to the password screen to obtain your current password. Please note the
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difference between O (the letter) and 0 (the number) as well as Y and the yen
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symbol.
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SPEAK : Choose to talk normally or threateningly (not sure what this affects).
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WEAPON : Choose this to swap your current weapon between punch, rock and gun, if
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available.
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Your goal is to explore the game. It's pretty open.
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Some additional minigames:
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Pachinko:
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Push A to release a ball.
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Push B to quit.
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Hang gliding:
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Push Left, Right or Down to move.
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Push A to shoot if you have a gun.
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*********
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COPYRIGHT
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*********
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Original game (c)1986 by Taito and Takeshi Kitano ("Beat Takeshi").
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English translation (c)2011 by KingMike and others above.
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I am not affiliated with Taito or Beat Takeshi.
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Do not distribute the game image ("ROM") and the patch.
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This patch is for non-profit recreational use.
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Use it if you have an original, but play on emulator or flash cart. Don't destroy donors.
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I do not support or condone reproductions.
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If you're thinking of selling a reproduction of this translation, I don't care if you die. |