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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Wai Wai World 2 - SOS!! Paseri Jou
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Wai Wai World 2 - SOS from Parsley Castle
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English Translation Patch
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Version 1.01
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Created by Vice Translations
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http://www.foxhack.net/
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*NOTE* Please do not distribute the patch file without this documentation, since
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it contains important information.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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CONTENTS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1 - Version History
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2 - Project History
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3 - How To Patch
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4 - Controller Functions
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4.1 - Side Scrolling Mode
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4.2 - Twinbee [Bells and Whistles] Mode
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4.3 - Racing Mode
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4.4 - Gradius/Parodius Mode
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5 - So who are these guys anyway?
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6 - What tools did you use on this project?
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7 - So... what emulators can run this?
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8 - Okay, what did you leave untouched?
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9 - Hey! Where the heck is the manual you mentioned before?
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10 - Anything else you want to tell us, Kitsune?
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11 - And who were the culprits that ruined this game for us?
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12 - To whom do you owe respect?
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13 - Usage License
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14 - Disclaimer
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15 - And finally, do give credit where it is due, please.
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------------------------------------------------------------------
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1 - Version History:
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------------------------------------------------------------------
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Version 1.01 [10628 bytes] [October 11, 2003]
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There was -one- untranslated graphic in the game, during the
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Puzzle World bonus stage. When Konami Girl's balloon popped, the
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sound was represented by Katakana symbols. It's now changed to read
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"Pop!".
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Version 1.00 [10560 bytes]
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*All done 'cept, er, nothing!*
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The damned title screen is NO MORE~! *Dances*
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Version .99 [7855 bytes]
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*All done 'cept the title*
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As the title says, everything's done except the damned title screen.
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Version .90 [6982 bytes]
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*The not so quite fully complete version* -
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All the text is done!!!!!!! All that's left is:
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-The Title Screen
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-The little scroll in the game map
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-The Kanji in the Car Races
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-The "Puzzle World" Logo
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Version .23 [3514 bytes]
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*The version I finished before going to sleep* - Unreleased
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Whew... all of the song names are in, and half of the sound names are there
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too. I'm off to bed... [9-13-2000]
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Version .15 [2150 bytes]
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*The version that started maiming Akujin's translation* - Unreleased
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I had to move stuff around, and I added some more letters and scrunched
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names. Oh, the intro dialogue is in! [9-13-2000]
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Version .05 Beta [1930 bytes]
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*The Version that stole Toma's font and got away with it*
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I've just inserted the font, there is nothing translated yet, but the game
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will be hacked partially soon!
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------------------------------------------------------------------
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2 - Project History:
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------------------------------------------------------------------
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April 21-22, 2001
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Finally figured out the problems I was having with the title screen. It turns
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out that the Konami programmers used certain codes that I could not touch
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under any circumstances, else the title would go to hell. So I used only the
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parts that were not protected. The result? Well, go and play it for yourself,
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you'll see. *grin* Also, I nearly used all of the tiles in the block for that
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title screen. Makes me wonder how do they do those titles anyway, it's hard o.o'
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That title screen is an adaptation of Prez's original concept, which was way
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cooler. It had a swirly circle behind the title. Anyway, that title proved to
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be impossible to implement, in part because of the control codes in the game,
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and in part due to Prez needing more tiles that the game had available.
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Anyway, Prez couldn't do the title screen because of personal conflicts, but
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I still appreciate him designing the title for me. If it wasn't for him, this
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would never have been completed fully! ^_^
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April 11-12, 2001
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Edited the remaining parts. Except the title screen. But it's done... finally
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done!
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September 29 & 30, 2000
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It's done! If only someone would come and vanquish those parts I'm missing...
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September 15, 2000
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Got the Minibosses CD! ^_^ Yah, I know... can't a guy brag? ;D
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September 14, 2000
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Gah! I started all over again so I could use some tiles I had ignored,
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and now I have 20 more tiles to use! ^^;;;;;;;; Thanks to Translhextion, I
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quickly transferred the dialogue from one version to the other, with just a
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simple script dump!
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September 13, 2000
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Moved stuff around, and accidentally deleted the new graphic for the map =P
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August 30, 2000
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Partial script dumps have been made [the introduction, the song names and the
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sound names]. Unfortunately, the rest of the script is spread out within the
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rom at random. So the remaining parts will have to be translated using
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screenshots [Ack! O_o]
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August 24, 2000
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I've just started... anyone wanna help out translating? ^_^;
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--------------------------------------------------------------------------------
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3 - How To Patch
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--------------------------------------------------------------------------------
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First, get yourself an IPS patching program. Follow the instructions that
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came with the program. Ta-Da! I reccomend that you go to Zophar's Domain
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[http://www.zophar.net/] and look there. Do not bother me with questions on
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how to patch! (You will be ignored if you do.)
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------------------------------------------------------------------
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4 - Controller Functions
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------------------------------------------------------------------
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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4.1 - Side Scrolling Mode:
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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Directional Pad
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Right - Makes your character move right.
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Left - Makes your character move left.
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Up - Unused.
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Down - Unused.
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Select Button
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Unused.
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Start Button
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Pauses the game.
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A Button
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Makes your character jump.
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B Button
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Makes your character attack
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Special Commands
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Hold the B Button until your character is flashing, and release: This makes
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your character use the Hyper Battery and execute an Ultimate Attack.
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Press the A Button + Up on the Directional Pad
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Makes Rickle use the Konami Transformation Chip and change into...
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*Cue Sentai-style music* one of the five Konami Heroes! *POSE*
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Transforming into a Konami Hero
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First, Rickle must collect a Call Battery [A ball with a C in the middle] As
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you see, the bar on the status screen will start to flash. When the icon
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representing the character that you want to change to is flashing, press
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A + Up at the same time to change into that character.
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You have sixty seconds of transformation time. After it ends, you will return
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to Rickle mode. You can, however, recover 20 seconds of transformation time by
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picking up a First Aid box. But you can't have more than sixty seconds of
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transformation time at once.
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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4.2 - Twinbee [Bells and Whistles] Mode:
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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Directional Pad
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Right - Makes Twinbee fly towards the right side of the screen.
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Left - Makes Twinbee fly towards the left side of the screen.
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Up - Makes Twinbee fly upwards.
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Down - Makes Twinbee fly downwards.
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Select Button
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Unused.
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Start Button
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Pauses the game.
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A Button
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Makes Twinbee drop a bomb at a ground-based enemy.
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B Button
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Makes Twinbee shoot.
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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4.3 - Racing Mode:
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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Directional Pad
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Right - Makes you drive towards the right side of the screen.
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Left - Makes you drive towards the left side of the screen.
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Up - Makes you drive upwards.
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Down - Makes you drive downwards.
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Select Button
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Unused.
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Start Button
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Pauses the game.
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A Button
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Makes you jump.
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B Button
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Makes you shoot missiles [if equipped].
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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4.4 - Gradius Mode:
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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Directional Pad
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Right - Makes Vic Viper/Metalion fly towards the right side of the screen.
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Left - Makes Vic Viper/Metalion fly towards the left side of the screen.
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Up - Makes Vic Viper/Metalion fly upwards.
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Down - Makes Vic Viper/Metalion fly downwards.
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Select Button
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Unused.
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Start Button
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Pauses the game.
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A Button
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Activates the powerups.
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B Button
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Makes Vic Viper/Metalion shoot.
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------------------------------------------------------------------
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5 - So who are these guys anyway?
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------------------------------------------------------------------
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Super Robot Rickle [Rikkuru]:
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Special Ability - Double Jump
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From: Wai Wai World 2
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He has the ability to jump twice as high as the other characters, by pressing
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A just as he starts to fall from a regular jump. His attack is a straight
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shot, that doesn't travel very far away from him. He's the only one who can
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die by losing all his hearts.
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Ishikawa Goemon [The guy with the black hair]
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Special Ability - Pipe Boomerang Attack
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From: Legend Of The Mystical Ninja / Mr.Goemon / Ganbare Goemon
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He attacks by throwing his pipe. However, when he throws it, it flies back
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towards him! It can hit anyone or anything even when it is flying back at
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you! ^^ Pretty useful! It flies very far too!
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Upa [The Baby]
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Special Ability - Cloud Maker
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From: Bio Miracle Boku tte Upa!
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When he [she? :|] hits an enemy, he [she?] turns him into a cloud, which he
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[she?] can use to climb to higher places. Oh, and his [her?] size allows him
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[her?] to fit in small places [I think]. Oh, he [she?] must attack very
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closely to the enemy. Upa is also the only one that can swim.
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Simon Belmont [The guy in the upper right corner]
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Special Ability - The Vampire Killer [the whip]
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From: Akumajou Densetsu / Castlevania III: Dracula's Curse
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Uh... I've got no clue as to what can he do. Actually, he has very good
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attacking distance, but like the old Castlevania games, he can only use the
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Vampire Killer [the whip] towards his front.
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Bill Riser [The blond guy]
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Special Ability - 4-way Machine Gun [^^]
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From: Contra / Gryzor
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Ha! Now this guy really rocks! It's player one from Contra, in SD form! He
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can shoot in four directions [up, right, down, and left] when he's jumping.
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Sorry folks, no diagonals in this game [>_<]. His bullets reach all the way
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to the end of the screen. Good attack power, as well.
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Fuuma [The guy with the red hair]
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Special Ability - The Hadouken blade
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From: Getsu-Fuuma Den
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The best attack power in the entire game! His attack covers his entire front
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and part of his head. But you have to be really close to the enemy to hit it.
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The good thing is, that most regular enemies die with just one slash. So
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he has a distinct advantage over the rest of the characters.
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------------------------------------------------------------------
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6 - What tools did you use on this project?
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------------------------------------------------------------------
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Translhextion 1.5 & 1.6 [http://januschan.romhacking.com/]
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- Script dumper, editor, re-inserter and optimizer
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Tile Layer .50b
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Tile Layer Pro 1.0 [http://snowbro.romhacking.com/]
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- Graphic editing
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Microsoft Notepad
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- Table maker
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Macromedia Fireworks 1[Full] & 3[Demo]
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- Gif images and basic image editing
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Famtasia Ver5.1
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- Game testing platform
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Rocknes 1.2 [http://rocknes.emuviews.com]
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- Game testing platform
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NESten 0.6 Beta Final [http://tnse.zophar.net/]
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- Game testing platform
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JWPce [http://www.physics.ucla.edu/~grosenth/jwpce.html]
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- Japanese dictionary, japanese table maker and script dump editing
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NJStar Communicator [http://www.njstar.com/]
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- Kanji/kana table insertion
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Compton's Interactive Encyclopedia [1996 Edition]
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- Has one hell of a thesaurus... ^_^
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Caffeine
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- ENERGY!!!!!! *walks like a Zombie*
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------------------------------------------------------------------
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7 - So... what emulators can run this?
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------------------------------------------------------------------
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- Unofficial Nester (by TAKEDA, Toshiya)
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- Rocknes (By Fx3 - Discontinued).
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- Famtasia Ver 5.10.
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I apologize to Mac OS/Linux/BeOS/ or other Os users, I only have Windows 98
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and DOS. Just be sure that your emulator supports mapper #21.
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Please consult your favorite emulation sites for information on these
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programs. Emails concerning this will be ignored.
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------------------------------------------------------------------
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8 - Okay, what did you leave untouched?
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------------------------------------------------------------------
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Nothing~!
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------------------------------------------------------------------
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9 - Hey! Where the heck is the manual you mentioned before?
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------------------------------------------------------------------
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I screwed it up =D Unfortunately, I will not create it in HTML format; there
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is no way that I can assure that everyone can view it in the way I intended
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it to be seen. So, I'll try to whip up an FAQ! Hopefully, 2 to 3 weeks after this
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file is posted, I'll write one up with my findings ;D
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------------------------------------------------------------------
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10 - Anything else you want to tell us, Kitsune?
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------------------------------------------------------------------
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Well... be sure to play the games that spawned the characters that appear
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in the game! All of them are great, especially Bio Miracle Bokutte Upa!
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Who would have thought that playing as a baby could be so gratifying?
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/*Begin Plug*/
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Ganbare Goemon, Getsu-Fuuma Den, Akumajou Densetsu, Contra/Gryzor and
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Twinbee 3 have english translation patches created by other, more
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experienced groups; you can get them all at The Whirlpool
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[http://donut.parodius.com/], RPGd [http://rpgd.emulationworld.com/],
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or SGC [http://sgc.emu2k.com/index.phtml]. I would give out the addresses
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to each group's site, but some are either discontinued, vanished, or just
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changed their site address. Please refer to these sites for more info on
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the games, the patches, and the groups themselves.
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|
/*End Plug*/
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If you like my patch, feel free to send praises, rolls of quarters,
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------------------------------------------------------------------
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|
11 - And who were the culprits that ruined this game for us?
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------------------------------------------------------------------
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Kitsune Sniper -Me ^_^
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Game hacking, script editing, project leader.
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Email: kitsune@terra.com
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Akujin -Great Talent!
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Almost complete Script Translation
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Email: akujin_@hotmail.com
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Prez [http://prez.lfx.org]
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Original title screen design (which I later maimed :P)
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Special Thanks to:
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Pelrun
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He did a spot translation that saved the project 'cause I forgot to
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send 6 frickin' pics to Akujin [... >_<]
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------------------------------------------------------------------
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|
12 - To whom do you owe respect?
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------------------------------------------------------------------
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IRC:
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#romh****
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#mugen
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People:
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Gideon Zhi, satsu, Arina, |pkiss, Avicalendriya, and too many other folks
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that I can mention in such limited space -
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For bearing with my whining and being cool even though I'm mexican.
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Heh, I'm -the- mexican in d4 sk33n ^-^
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Demi -
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He translated part one, Wai Wai World (Konami World). Also for
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being just plain creative. Yeah.
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Mizuki Takase -
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Patience, patience, lotsa patience.
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Wish I had even a little bit of yours ^^
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NeoGouki -
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The coolest gay guy I must avoid at all costs.
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[I told you I'd mention you in a Readme file, sensei. I just didn't
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say -what- file ^_-]
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Adle -
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For being a b****, and not caring one bit about it ^_^
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------------------------------------------------------------------
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|
13 - Usage License
|
|
|
------------------------------------------------------------------
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|
You may host this patch on your website, provided that you do not charge
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a fee to access it. You may not distribute this patch with any other files,
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such as a website URL or a "Downloaded From" notification, or worse, the game
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ROM image itself.
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You may not modify the patch in any way, including using this patch as a
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basis for another translation patch, without my express consent. (There's
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nothing wrong with asking for permission!) I know I can't stop anyone from
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doing this, but I'd prefer it if you asked me so I can provide some data
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files and whatnot. My only request is that you credit the original script
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translators first.
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Game reproductions using this translation patch ARE allowed, as long as
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there is very little profit involved. So selling copies of this game on eBay
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isn't kosher, but making repros is fine.
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------------------------------------------------------------------
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14 - Disclaimer
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------------------------------------------------------------------
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There is no videogame company or any other company associated with
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Foxhack.net. In no event shall the patch creators be liable or responsible
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for any damages that may occur from direct, indirect or consequential
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results of the ability or disability to use or misuse any material it provides.
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------------------------------------------------------------------
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15 - And finally, do give credit where it is due, please.
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------------------------------------------------------------------
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Wai Wai World 2 - SOS!! Paseri Jou, Castlevania/Akumajou Densetsu, Quarth,
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Contra/Gryzor, Gradius, Frogger [Yes, Frogger], TwinBee [Bells and Whistles],
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Goemon, Getsu-Fuuma Den, and all related names, indicia and characters
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are trademarks of Konami. Copyright 1984-2001 Konami. All other names and
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programs mentioned in this document are trademarks of their respective owners.
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Patch not for sale. Patch <20> 2000-2001 Kitsune Sniper. |