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160 lines
5.9 KiB
160 lines
5.9 KiB
===========================================
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=====Debias: Legendary Space-Time Hero=====
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==============Famicom Game=================
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==========V 1.00 translation patch=========
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=============2011 Gil-Galad================
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============2011 Steve Martin==============
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=======http://gilgalad.arc-nova.org/ ======
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===========================================
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Game Details
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---------------
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This game's original name is Jikuu Yuuden Debias, now renamed
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Debias: Legendary Space-Time Hero. This game seems very similar to Cadash
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and other action/adventure RPGs such as the Zelda II game and with the
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day/night cycles of Castlevania II.
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Your mission is to rescue all the people of the kingdom, talk to the Crystal People,
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defeat all the three main bosses while wading through serveral large dungeons accessable
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via doorways until you reach Golgon who must be destroyed. Not to mention getting the
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Crystal Sword, the most powerful weapon in the game.
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Not to worry, you have help from the almighty Aaron and also the ability to use a
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Zodiac like wheel to guide you through various choices. While this wheel isn't
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always reliable, it's more like a fortune telling device to help guide you.
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There are also many weapons and items that you would use on your quest.
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Mini-Playing Manual
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-------------------
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While you are in town, stand to the left or right and then press start to access
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the graphic menu and press talk to talk to people. You can also access tools, arms
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and Aaron from this menu. Be careful because you can hit the people with your weapon.
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While the text is displayed onscreen, press up to speed up the display of the text.
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Talk to everyone and defeat some monsters and then go see the king. He will have the
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princess give you some money so that you may buy some items. It is suggested to save
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up for the morning star, get the warrior's clothes and the crystal and you should be
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all set for your quest.
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After you pass Elbos Gate, you should defeat some type of watchdog to get your first
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key to use for setting captured people free. If you have the warrior's clothes, you
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won't be thrown off of the pillars on your way to the three major doors. Also, if
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you hold down and then jump, that is the super jump.
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Aaron and the Zodiac like wheel is your guide to getting through this game. There are
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many functions when you select Aaron from the graphic menu. The further you get into
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the game the more you will have. It's based on your tech level and spirit. Each time
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you use the Aaron function you lose one spirit point, so be sparing of it's use.
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When there is a choice and you don't know what to do, use the Aaron function and then
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either Ask Aaron or choose door (if you have that function). A certain symbol will be
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lit up and you then use the assessory that's on my website. There are two sections to
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the assesory, the base and the wheel you use to spin to the correct position. Align
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them up right based on the symbol Aaron shows you. The corresponding symbol equals a
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number that will help you decide. Although, this is not always reliable.
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This information should be enough to get you started. The rest you can figure out
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yourself.
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Update History
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-----------------
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Version 1.00 - First release.
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Patching Details
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-----------------
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1.)Use Lunar IPS to patch the rom. Or your favorite patching application.
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2.)Make sure the ROM name is Jikuu Yuuden - Debias (J).nes . The size of the ROM
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should be 192 KB after being unzipped.
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3.)The ROM has been expanded and will be larger after patching. The size should be
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320KB after patching.
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Emulation Details
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------------------
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This game is a mapper 4 or MMC3. Use a NES emulator that supports this mapper.
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Known Issues
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------------------
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This game is fully translated and shouldn't have any issues. If there are any issues,
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contact me and state the issue. A savestate and snapshot would be great.
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When you run out of sprit, the menu goes blank. You can hear the cursor moving and
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still access functions. It will sometimes say that you don't have enough spirit.
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It's also like this in the original Japanese version. I haven't been able to fix it
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myself.
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Tools used
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------------------
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FCEUX
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DCC6502
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Table Manager
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Tile Layer Pro
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Lunar IPS
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WindHex32
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Font Package by Toma
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EditPad Lite
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Atlas
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NJStar
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ASM6
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Paint Shop Pro 9
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GIF Movie Gear
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NFLATE
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Cartographer
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AcidPhire NES Header Checker
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NES Screen Tool
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CHR-OPT
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Hex Workshop
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Unoffical Nintendulator
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Credits
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------------------
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LEAD TRANSLATOR:
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Steve Martin
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TITLE TRANSLATION:
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Paul Jensen
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BETA-TESTING:
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Pennywise
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MAPS-MANUALS:
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Pennywise - manual
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reyvgm - maps
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Authors of the above stated tools and emulators.
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Contact Info
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-------------
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email: gilgalad752008@gmail.com
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AIM: Klingo1000
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Project Reflection
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-------------------
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Years ago around 1999 or so, I was part of a translation group called Unknown Translations. This group's
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website was hosted by J2e and by Stovetop. Those that were in the group were Mr.Obocohc and Vonpleck. Not
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long after the site went down, everyone went their own way. Some years later, Vonpleck gave me the project
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and his blessings to work on it myself. Years later, I decided to start working on the game and asked
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Steve Martin to translate the game and he agreed in 2009. I did some prep work on the game and then set it
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aside for awhile until, 2011. I had the game finished in about a month.
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Most of the game was fairly easy to hack, with a few random issues that needed to be resolved. The biggest problem
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was the mass amount of control codes for line breaks and end text. It really made it difficult to get the space
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needed for insertion.
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Futher Notes
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--------------
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This is a fan based game modification and is not affiliated with Nintendo, Namco, or any other company.
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This patch is not for sale and must be included with the readme. Nor is any reproduction cartridge
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authorized without prior permission. Thanks and enjoy!
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