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405 lines
12 KiB
405 lines
12 KiB
DvD Translations
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presents
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JJ Jump Out! The Epic War - Part II
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aka
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JJ - The 3-D Battles of WorldRunner - Part II
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for the NES
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A translation of
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JJ Tobidase Daisakusen Part II
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aka
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Jump'n Jack Tobidase Daisakusen Part II
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for the Nintendo Famicom
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published by Square
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Patch Version: 1.00
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Release Date: November 13th, 2003
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------------------------------------------------------------
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Hello and welcome to the ReadMe file for "JJ Jump Out! The
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Epic War - Part II" aka "JJ - The 3-D Battles of WorldRunner
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- Part II".
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In this file I've included info on how to use either of
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these patches and how play control differs in this game from
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that of "The 3-D Battles of WorldRunner".
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------------------------------------------------------------
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Credits:
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DvD Translations
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dvdtranslations.eludevisibility.org
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DvD - Hacker
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English translation of ending
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Tester
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ReadMe author
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Shiroi Translations
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yatsu.deviantart.com
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Shiroi - English translation of the Japanese title
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English translation of ending
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------------------------------------------------------------
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How to Patch the ROM file:
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Original Game ROM Size: 1 megabit of program ROM
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&
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0 megabits of character ROM
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= 1 megabit
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= 128 kBytes
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= 131072 Bytes
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You need:
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1) A ROM file. The file must include the standard 16 byte
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iNES header followed by the program ROM. This makes the
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ROM file 131088 Bytes in size.
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I'm not telling you how to get the ROM file, but
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for this game, the format of the 16 byte iNES header
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should be:
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4E 45 53 1A 08 00 21 00 00 00 00 00 00 00 00 00
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Note: There are two versions of the ROM on the net.
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Both of them already have the correct header file
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and either these patches will work with either of
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them.
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2) Patch Files: TD2v1_00.IPS - Translated Japanese title
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3D2v1_00.IPS - U.S. sequel title
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Choose only one of the above two files.
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3) An IPS patching program
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Recommended patching program for IBM PC:
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Snes-Tool.exe by The M.C.A./Elite
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Using SNES Tool:
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1) Make a copy of the un-patched ROM. You always want to
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keep the un-patched ROM around for later revisions of
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the patch.
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2) Place an un-patched ROM file with header (I'll call it
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JJ.nes), TD2v1_00.IPS (or 3D2v1_00.IPS), and
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Snes-Tool.exe in the same directory.
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3) Run Snes-Tool.exe
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4) Type 'U' for "Use IPS"
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5) Press the down arrow key until TD2V1_00.IPS
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(or 3D2V1_00.IPS) is highlighted.
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6) Hit Enter.
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7) Press the down arrow key until JJ.NES is highlighted.
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8) Hit Enter.
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9) Hit 'Q' to quit.
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Note: If patching the file on a Mac, I recommend UIPS.
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------------------------------------------------------------
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Why I chose to translate THIS game:
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1) After translating AD&D DragonLance 2 - Dragons of Flame,
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I wanted to do some simple NES translation work that
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focused more on graphics editing than it did on code
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changes. You can't do a translation with any less coding
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than this!
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2) The prequel was one of the first games I ever owned for
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the NES. When I found it had a sequel, I was excited to
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see what it was like and why it hadn't been released in
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the US. When I hit the select button and realized that,
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unlike the prequel, it required special electromechanical
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glasses to show the 3-D effect, I knew why it wasn't
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released here.
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3) I've played and passed all the prequels to this game.
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It just has the one and this is the only sequel. I have
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this thing about playing games that are part of a series
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in the order in which they came out...
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4) I liked the game and had been playing it for a while,
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but I wished I knew what the title of the game meant.
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Why YOU should bother playing THIS game:
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1) It's a continuation of the game released in the US.
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Continue where you left off!
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2) It's by Square.
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3) See how the game differs from the prequel.
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Main difference: Because you can't control your speed,
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it's more challenging.
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------------------------------------------------------------
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Game Controls & Tips:
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1) If you haven't played The 3-D Battles of WorldRunner
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aka 3-D WorldRunner, you should read it's manual. The
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controls and game play are EXACTLY the same as the
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prequel; that's why Square titled this game "Part II".
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With a little research you should be able to find a copy
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of the 3-D WorldRunner manual on the internet. I own
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a copy of 3-D WorldRunner with manual, 3-D glasses, and
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box. Still, before writing this I checked and I was able
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to find a scanned manual, in PDF form, for the NES
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version of 3-D WorldRunner on the net. I also found a
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"text manual" for the game, but it was a poor,
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incomplete, paraphrase of the actual manual. I guess
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it would be better than nothing.
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2) Controls
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* Start : Start the Game
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Pause the Game - watch JJ smoke a cigarette :)
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* Select : Toggle normal & 3-D Mode
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Note: Whereas the 3-D mode in 3-D WorldRunner
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only required red/blue 3-D glasses, the
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3-D mode in this game requires special
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3-D glasses whose left and right lenses
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switch on and off for every scan of the
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TV to give a perfect 3-D effect. These
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glasses were released in the US for
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the Sega Master System. They have a
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standard stereo headphones plug.
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Schematics for an adapter for this plug
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to allow it to plug into the PC serial
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port can be found in the documentation of
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the MEKA SMS emulator. But, I am unaware
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of any NES emulators that can be used
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with a pair of these glasses plugged into
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your PC's serial port.
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-- Non-Boss Fights --
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* A-button : Jump. The longer you hold the button, the
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longer you will jump.
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Hint: After dying, hold down the A button
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while hitting Start to continue at the
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beginning of the world JJ last died on!
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There are no limits to the number of
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continues! Yeah!
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* B-button : Fire your gun (if you have one)
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* Directional Pad
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- L & R : Move JJ left & right
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- U & D : Unused (Unlike 3-D WorldRunner, you can't
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change JJ's speed, this makes it much
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more challenging)
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-- Boss Fights --
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* A-button : Unused
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* B-button : Fire your gun
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(you'll always have one when fighting bosses)
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* Directional Pad
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- U, D,
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L & R : Move JJ up, down, left, & right
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3) Crash into the white columns for power-ups:
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- Gun - |
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|/|\|
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Same as rocket shaped "Laser Missiles" in 3DWW
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- Shield - | |
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/ \
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Same as orange "Power Potion" in 3DWW
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- Death - ___
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(An eyeball) / \
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\___/
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Same "Magic Mushroom" in 3DWW
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- Invincibility - o
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/-+-\
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\ | /
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_+_
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_| |_
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Same as "Atomic Power" in 3DWW
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- Extra JJ - O
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(Man's upper body) / \
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Same as "Have a Heart" in 3DWW
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- Extra Time - "Cosmic Clock"
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Identical item in 3DWW
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Note: It is also possible to jump on top of the white
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columns after bouncing off of them.
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4) Collect Energy Tanks for points
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/ \
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\ /
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Same as "Super Stars" in 3DWW
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5) Step on jumpers to cause JJ to do a super jump:
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- Springs on the ground - _____
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\___/
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---
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---
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---
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/___\
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Same as green frog "Junior Jumper" in 3DWW
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- Flattened springs on the ground - /===\
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Same as white flower "Super Jumper" in 3DWW
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6) Catch rocket packs to fly to parallel worlds
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|-| |-|
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Same as white "Warp Balloon" in 3DWW
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7) Running into cell clusters do not hurt JJ but
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stop him from advancing. Of course this is a major
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problem if JJ happens to be over a pit...
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Same as "Hand Man" in 3DWW
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8) Jump over all pits.
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Shoot or jump over everything that moves.
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Don't touch red "Towering Infernos" or anything that moves.
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9) There are 8 worlds composed of 2 to 4 quadrants each.
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All the bosses are easy except for World 7. The boss in
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world 8 is invisible, but he is easily hit and made
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visible by shooting above his shadow. World 8-1 is
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HUGE. The only way to pass it without running out of
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time is to ONLY hit the pole that gives you a Cosmic
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Clock (2 of the 4 poles in the 5th row of poles) and not
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hit any other poles for power-ups.
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------------------------------------------------------------
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Game Series Releases:
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1) 1987: "Tobidase Daisakusen"
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Released for the Famicom Disk System by DOG (Square's
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FDS game division). Programmed by NASIR, who made the
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Rad Racer series of games for Square.
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Note: Although the title screen calls the game Tobidase
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Daisakusen, the title bar of the game says
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"S Q U A R E PRESENTS JUMP-N-JACK" when the demo
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is running.
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2) 1987: "The 3-D Battles of WorldRunner"
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Released for the NES by Acclaim. Same as Tobidase
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Daisakusen but released in cartridge form with a
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different title screen, it says "S Q U A R E PRESENTS
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WORLD RUNNER", and the original Japanese ending text
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has been changed to English.
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3) 1987: "JJ Tobidase Daisakusen Part II"
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Released for the Nintendo Famicom by Square.
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All of the ending text is already in English,
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but some of it is written using the Japanese hiragana
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alphabet.
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Note: Although the title screen calls the game JJ
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Tobidase Daisakusen Part II, the title bar of the game
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says "S Q U A R E PRESENTS JUMP'N JACK" when the demo is
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running.
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------------------------------------------------------------
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Translation Progress History:
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Patch Version Release Date
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------------- ---------------
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1.00 October 13th, 2003 - Public Release
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* Title Screen Hack - Complete
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- Japanese Title
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- US Sequel Title
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- Copyright cleanup
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- DvD Translations
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* Ending Translation Hack - Complete
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- "Thank You" smoke cloud
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- "The End"
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* ReadMe - Complete
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------------------------------------------------------------
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Software used in this translation:
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* Emulator
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FCE Ultra 0.94
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by Bero & xodnizel
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* Tile Editor
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Tile Layer Pro 1.0
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by Kent Hansen
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* IPS Patch File Creator
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Snes-Tool Version 1.2
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by The M.C.A./Elite
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* ReadMe Creation
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Notepad
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by Microsoft
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------------------------------------------------------------
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Happy Jumping!
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DvD
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