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61 lines
2.0 KiB
61 lines
2.0 KiB
Ninja Jajamaru: Galactic Battle
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English Translation Patch - version 1.00 11/19/02
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By HTI http://hti.rpgclassics.com
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What You'll Need:
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-----------------
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1. This patch you just downloaded
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2. A Ninja Jajamaru: Ginga Dai Sakusen ROM for the NES/Famicom
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3. SNESTool
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What You'll Need To Do:
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-----------------------
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After you've downloaded the ROM, this patch, and SNESTool, put them all into
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the same directory. Backup the ROM if you wish, then run SNESTool, select
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"Use IPS", then select "jaja100.ips", then your ROM. The ROM is now patched,
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so run it in your favorite emulator.
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Boring Patch History:
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---------------------
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I wanted to find a nice, simple, yet fun game to ease my way into ROMhacking.
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I found this game, and began working on it. I went to J2E's Message Board, and
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got Leo Lindgren to help me with the translation. He got it all done, with the exception
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of a couple phrases. I also ran into a slight problem finding some text, so
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I lost interest for a while. I found that certain areas of the game needed a new
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table, since the font was mapped to different values, so I pursued another
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translator to finish the last couple of lines. Finally, Cidolfas convinced me
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to e-mail his friend Nora, which I did, and she was able to translate it.
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Then I got the rest done fairly quickly, pieced together a title screen, and was
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done.
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Gameplay Notes:
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---------------
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There are a lot of large pits you'll have to jump across, and the two main
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characters aren't particularly great jumpers unless they're running. Press
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and hold "B" to gain momentum, the release to dash, allowing you to jump farther.
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If you keep holding "B", you'll start rolling. This can be used to defeat
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enemies.
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To enter the targets that are found at the end of levels, hold "B", press Up,
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and jump, to jump straight up in the air, then hold "Up" to enter the target.
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Credits:
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--------
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Hacking: Hiryuu
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Translating: Leo Lindgren
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Additional Translating: Nora
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And thanks to Kagon for testing the translated ROM.
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