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161 lines
6.1 KiB
161 lines
6.1 KiB
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(insert elite ascii graphic here plz)
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SD Splatterhouse 2.00 (7 January 2000)
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Official Readme File!
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--------------------------------------------------------------------------
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I. Introduction
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II. Project
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IIa. Project Members
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IIb. Tools
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IIc. History
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III. End-User Information
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IV. Thx
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V. Legal stuff that would never hold up in court
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--------------------------------------------------------------------------
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Introduction
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SD Splatterhouse may well be the coolest side-scroller game ever. Of
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course you might not think that if you had to play through it over and
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over again to test out stuff. But hey, it's good for a quick diversion.
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You're a guy who came back from the dead, and you've got a hockey mask,
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and your girlfriend got kidnapped by some demon. As you can tell it's an
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amazing plot that will quickly draw you in, but basically you swing an axe
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around and kill various things, and you get a shotgun in some places,
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which packs quite the punch. And yes, it recoils. How's THAT for realism?
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Kids these days.. No one bitched about an Italian plumber eating
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mushrooms and doubling in height.. Now anything that isn't 3D sucks! Bah!
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--------------------------------------------------------------------------
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Project
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This translation can now be officially called "complete." Before, only the
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ending was translated. Now, everything is 100% english, including a killer
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title screen by Ballz. I don't think I'll mess with this again, since
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there's really nothing left to do.. But don't hesitate to email me if I've
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missed anything.
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Members!
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--------
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Spinner 8 (spinner_8@softhome.net)
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- text hacking, graphic replacement
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Xeur (xeur@ihug.com.au)
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- screenshot translation :)
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Ballz (ballzathon@cs.com)
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- title screen redesign/insertion
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Tools used!
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-----------
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NESticle x.xx by Bloodlust Software
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(http://bloodlust.zophar.net)
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NJStar Communicator 2.1 by NJStar Software Corp.
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(http://www.njstar.com)
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Tile Layer 0.50b by Snowbro
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(http://home.sol.no/~kenhanse/)
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Thingy 0.98 by necrosaro
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(http://members.aol.com/sabindude/)
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Snes-Tool 1.2 by the M.C.A and Elite
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(?)
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Tools used by Ballz for the title screen!
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-----------------------------------------
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Paint Shop Pro by Jasc Software
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(http://www.jasc.com)
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Graphics Inserter/Extractor by Jair
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(http://www.resnet.trinity.edu/gknodle/)
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Hex Workshop by BreakPoint Software
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(http://www.bpsoft.com)
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Tile Layer by Snowbro
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(http://home.sol.no/~kenhanse/)
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NESticle by Bloodlust Software
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(http://bloodlust.zophar.net)
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Yay!
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Patch history!
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--------------
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Version 2.00 - New title screen, some stuff I missed.. completely 100%
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now!
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Version 1.00 - Everything should be done! I might fix the title screen,
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but other than that it's great.
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--------------------------------------------------------------------------
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End-User
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Not much you need to know here... This game will run just fine on any
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emulator that claims to support Mapper 19. Actually, there isn't one
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that fully supports it, but Famtasia comes closest. Anyway enough of my
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bitching about Megami Tensei 2. Ahem.
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Patching is simple.. You can use the easy way with SNES-Tool, or you can
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be a man like me and use IPS.EXE. Get the unpatched rom and the ips file,
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and then at the DOS command prompt type:
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IPS SPLATTER.NES SPLATTR2.IPS
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In case you're a complete idiot, you should substitute SPLATTER.NES for
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whatever the name of your rom is. Just be aware that IPS.EXE doesn't
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support long filenames. Anyway, now you're all set to play. Hopefully
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something as easy as this needs no explanation. BioNES makes a
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SPLATTER.NMC file when you run it, but I'll be damned if I know what it
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does, since the game uses passwords.
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--------------------------------------------------------------------------
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Thanks!
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Big thanks to Xeur, who took the time out of his study schedule to
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translate this stuff! And look, I actually finished it!
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Thanks to Sardius. This translation is entirely dedicated to him and his
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niftiness. I forgot to mention that in the last readme. Sorry.
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Thanks to Ballz, who made the title screen, and even inserted it himself!
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And hey, it even looks good!
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Huge huge thanks to Sardu for coding NESticle! I never would have found
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the text in the rom if it weren't for that lubly F2 key.
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Thanks to Amber, for hosting my sites!! Er, I mean site.
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Thanks to Snowbro for making Tile Layer, which was a real life-saver in
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this case.
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Of course, thanks to Skrybe who fixed this rom for all to enjoy. There,
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how's that?
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And thanks to everyone else I forgot. I doubt I forgot anyone though.
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--------------------------------------------------------------------------
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Legal Made-Up Stuff
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What are you doing with the SD Splatterhouse rom if you don't own the
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cart?! Shame on you! Don't you know that Nintendo of America is going to
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hunt you down and get a search warrant to be able to legally search your
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computer for copies of games that were never released outside of Japan and
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which can't be legally sold to anyone since the sale of used games is
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prohibited and Famicom games went out of production years ago? And even if
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you DO own the cart, and (naturally) dumped the rom yourself, don't even
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THINK about applying this IPS patch to it, since that's a violation of
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copyright. Why the hell did you download this thing anyway? I'm afraid I'm
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going to have to take you downtown sir. Yes, that's right! I'm actually an
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IDSA operative, and I've planted a beacon in this zip file! Whenever you
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open this zip, the beacon will send me your name, address, telephone
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number, PIN number, and all that pr0n you have! Oh, you do have a lot of
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it, don't you? Oh my god, some of that stuff is really sick! Do people
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actually DO that kind of stuff? I'm afraid I'll have to, um, examine this
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evidence a little bit longer. Just, umm, keep downloading pr0n and open
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this zip every so often. I'll get around to arresting you eventually. |