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484 lines
10 KiB
484 lines
10 KiB
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# #
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# Konami World English #
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# VRC beta compliment Translation #
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# By Demi for Y0SHi #
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# 12/16/97 #
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# demi@frognet.net #
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# #
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###################################
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"The translation is essentially the product of 2 days of boredom and a
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smattering of wewetata pmk."
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-----------------------------------------------------------------------------
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NEW IN THIS VERSION:
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VRC - I'm told a new version of nesticle is coming out soon, and
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it may support the original VRC mapper konami world was meant
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for. so, i copied the CHR and text banks to the NEZ file and
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here it is. there are no improvements from version 3. lelelele
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3.00 - changed character 'ciman' to 'spice' (it fits better with
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cinnamon)
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extended getsufuu-maden to its full name
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fixed spice's reincarnation text
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added a line or two of spice's reincarnation dialogue
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added the 'bad' card text in the card game
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drew in the 'later!' text graphic
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translated kong's 'hey!' cage message
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2.00 - fixed the dice game dialogue. in 1.00, i had really no idea
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what they were trying to say (the game is a complete nigger
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to translate) so i just threw in some confusing nonsense.
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1.00 - initial release. about 80% complete, although i will need
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sardu to fix a few bugs in the mapper emulation to be able
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to see all of the game, so it's not all done yet.
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-----------------------------------------------------------------------------
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This documentation will probably never be passed around with the intended
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ROM after one or two couriers through the emu 'scene', so i'll try to make
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it as pointless as possible for your spontaneous arousal.
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i started work on the evening of the 19th, and by the evening of the
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20th (right now) i'm about 80% thru. i'll release it when it's all good
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and done. the translation was done 100% by me, Mr. 1 year of college
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Japanese, so don't bother sending me bug reports about how it isn't
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entirely accurate. it's pretty late right now, and i've been working
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on it all day. Hey! i got a good idea. if anyone can guess what font
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i stole to build this one's, i'll mail you a circuis peanut, or something..
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depends what i find.. no promises..
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this morning, i had set out to make it as fluent as possible, but as
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the hours wore on, my inevitable freakish sense of humor found its way
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into the translation, and so you people now have a slightly messed up
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translation where people curse at you, and generally give you an
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uninspiring message in whole towards your goal (not to mention the
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subtle use of a few shmooze points here and there).
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oh! i almost forgot. don't even think of trying to use the password
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function. the password uses the japanese alphabet, which has more
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symbols in it than english does. so, you'll get some normal looking
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letters in your password, and some really fucked looking ones. but,
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chances are you're using a capable enough emulator that allows real-time
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saves, so it shouldn't be a problem.
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-----------------------------------------------------------------------------
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APPLICATION:
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to apply the patch, you need to have a trained NES format rom
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which is 262160 bytes long. if your japanese konami world rom isn't
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262160 bytes, then you've got problems. just run the 'apply' batch
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program with the contents of this archive and the japanese rom both
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in the same directory and it'll patch it lickety split.
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-----------------------------------------------------------------------------
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CONTROLS:
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there are a few points you should know that aren't entirely obvious
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when you play the game. jumping and punching are the normal A and B,
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but then you have these few:
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DOWN ... press to go into 1 of the 3 doors in the beginning
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(not up like you'd expect, eh)
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UP ... press up to go into the little doors within the levels
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that lead to betting games.
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DOWN + B ... press when on a teleporter to warp back to the base.
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also, press down + B to open a cage door and release
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an ally when you have a key.
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UP + A ... press to switch characters while in a level.
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DOWN + A ... press to switch from normal attack to item attack
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(if your current character has an item to utilize)
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-----------------------------------------------------------------------------
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STORY:
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the story's pretty cool, actually. as with games like parodius, konami
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felt it needed to parody itself a bit to keep its audiences entertained.
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So, they created this game which contains characters from multiple other
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previously released konami games, excluding the central characters konami
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man (who did a camio in goonies 2) and konami girl.
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Dr. Cinnamon cries for help, as the enemy forces from planet Gradius are
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trying to take over Konami World! not only have they succeeded in making
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him hysterically mad (he swears at you a lot :) but they have immobilized
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the only 6 forces capable enough to defeat them!
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quickly, Konami man jumps into the action. Along with the android, Konami
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Girl, that Cinnamon provides, they set off to rescue the 6 allies and
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reclaim their Konami World!
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-----------------------------------------------------------------------------
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GAMEPLAY:
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the gameplay is pretty much like a konami megaman. for every level that
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you 'complete', you find one character, and are able to use his abilities
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till the end of the game. the last level is a shooter level, where you
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can choose to be twinbee or vic viper. along with the characters you can
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find, there exist harder to reach items that make the game a little bit
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more interesting to play, and often times make the character a little more
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valuable. they are:
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Konami Man
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Relation: (None)
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Item: Beam Gun
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your normal gun-type thing. no surprises.
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Abilities: Flying Cape
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Konami Girl
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Relation: (None)
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Item: Heat Gun
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same kind of thing as Konami Man's, basically..
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Abilities: None
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(use konami man and girl only as last resorts or if you have noone else,
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as they have no real distinguishing features and their musics suck!)
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Goemon
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Relation: Goemon, Doraemon (I think eh)
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Item: No Fucking Clue
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Abilities: He can open the flashing treasure boxes.
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Simon Belmont
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Relation: The Castlevania Series
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Item: Holy Cross
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Like a boomerang type thing. One of the best projectiles, but
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it takes away 5 bullets every time you use it.
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Abilities: Effective against vampires and undead.
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Gestu Fuu-Maden
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Game: Getsu Fuu-Maden (unreleased in USA)
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Item: No Fucking Clue
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Abilities: A Special Hadouken mastery enables him to have a higher
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number of enemy items stolen. (#@$!@)
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Mikey
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Game: The Goonies 1, 2
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Item: Slingshot
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a fast travelling projectile.
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Abilities: His small body allows him to travel in places others can't.
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Kong
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Game: I thought it would be Donkey Kong, but that's not by Konami..
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Item: Bananas
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Abilities: Strength and jumping surpass all others.
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(hey guess what. strength has 8 letters but only 1 syllable. cool eh)
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Maoi
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Game: The Gradius/Nemesis Series, Salamander, Parodius
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Item: A Flying Disc
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Abilities: No Fucking Clue
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(fucking has 2)
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Vic Viper (Shooter #1)
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Game: The Gradius/Nemesis Series, Salamander, Parodius
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Item: Option (I think)
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Abilities: A variety of gun formations.
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TwinBee (Shooter #2)
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Game: The TwinBee Series, Parodius
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Item: Power punch
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if you've ever used TwinBee in Parodius, you'd know what I
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mean. it's kind of hard to describe.
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Abilities: Agility
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P.S. that penguin guy that helps activate the teleporter came from the
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games penguin adventure and antarctic adventure. he fucking rules;
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they should have given him a better part. get the MSX version of
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penguin adventure, it has ruley music. when you die, it says
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'god bless you'. i'm thinking that's some fucked up shit right
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there.. fuck yeah =]
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-----------------------------------------------------------------------------
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RESPECT:
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Konami, for making this distinguished oldskool and slightly fucky game.
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Y0SHi, for getting me interested in the game, and minor translation
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help.
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BloodLust Software, For Nesticle, of course! mapper #6 needs improvement
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though. =]
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Nobuaki Andou, for PasoFami. call me oldskool, but it's still the
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choice debugger i use.
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BreakPoint Software, for their wonderful HexEditor, HexWorkshop.
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(plug plug plug)
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The_Brain, for Xlate 1.00. he dicked us all over on 2.00, but nothing
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can rival 1.00 still in terms of speed. hear that, BW? =]
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_FanWen_, for being a NES drag queen god diety type person in general.
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Zophar, for supplying me with the muthafuckin rom in the first place!
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Stumble, and all the rom couriers/suppliers out there, for keeping
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the shit moving.
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Berzerker, for always being there for my emotionally distraught life. =]
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-----------------------------------------------------------------------------
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NO RESPECT:
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Far Front East, for having a fuckin STUPIDASS rom layout scheme. ptuey!
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Marat Fayzullin, for holding out for months to release iNES .7. i could
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have had this thing done months ago!
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SoM2Freak, for dicking me over on the credit i deserve on a lot of
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things.
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The Japan Foundation, for their lameass japanese-english dictionary that
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had like 1% of the words i needed to look up for this project! bah!
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Shadow, for stealing my romhack.doc and not being a man about a lot
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of things.
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And lastly, all of the 1000 new rom hacking 'groups' that think they're
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all that. i translated this game all by muh big bad self in 2 days.
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booyah!
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oh! yayatotolala emulationator translinination pmk (C) 1997 by Demi
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all yaya reserved.
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